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Making Turrets Flyable

Posted: Sun Oct 30, 2005 9:10 pm
by hellknight
Hey Guys..

Heres my problem here. I remeber In halo nmp they had flying turrets in a star wars mod. Now i tried doing this on Beaver creek just as a test. i opened the gauss turret and the banshee in insolence and tryed copying as many values as i thought necessary such as the speeds and i enabled the driver seat and such in the xml plugin.

Needless to say it doesnt f***ing work please ive spent hours searching through the forums and it actually overheated my comp lol old pos. If anyone KNOWS ANYTHING please throw a couple of hints my way i would greatly appeaciate it.

Posted: Mon Oct 31, 2005 8:59 pm
by tabasco sauce
to make it so you can fly the turret (note taht somtimes it doesnt work even if you do it perfectly...)

open up the banshee in html tag

change the mode dependancy from banshee, to gauss turret

now open up the banshee in insolece (IFP plugin dev mode)

seats reflexive

change banshee_d to turret_d or w/e

now ur done

Posted: Mon Nov 21, 2005 6:32 pm
by whitedrone
can you briefly explain a better way of doing it because i attempted it but got lost.

Posted: Mon Nov 21, 2005 8:49 pm
by twilkey2002
Copy the offset meta of the banshee in the vehi tag and paste it on the turret you want to fly. After that go to the dependence window and change the html back to that turret.

Note that you (person with the mod) can not fly the turret, only the others.

Posted: Mon Nov 21, 2005 8:57 pm
by Fantom13
Or, you can keep the HLMT of the banshee there, and then you will fly a banshee, but others will see you fly as a turret.

Posted: Sat Nov 26, 2005 3:46 pm
by hellknight
wow that is pretty wack actually screw that