Covenant Intelligence Research Facility (CIRF) PREVIEW
Posted: Sun Oct 30, 2005 9:20 am
Name: Covenant Intelligence Research Facility (CIRF)
Map: Coagulation
Description: During the latest of the Covenant raids on Earth, the Master Chief managed to sieze an attacking Scarab. The Scarab is stored in the secret location once known as Area 51, the Covenant Intelligence Research Facility.
Changes:
I hope to keep this map fully System Link compatible.
This will be my first, real released mod. I have started work on others but I lost interest in them. With this mod, I hope to complete it!
Update #1
Heavenly Strike pics:





Update #2
Well I've finally got the Flamethrower to work and got the Scarab to spawn in the center I should also be getting a cool new Battle Rifle model to use in the map!
Flamethrower: Replaces Rocket Launcher ammo

Scarab: Replaces Rocket Launcher. The Rocket Launcher (Heavenly Strike) can be found on the Scarab now


Battle Rifle model:

I should be getting that model to use in my mod. But dont get your hopes up for it. It might not work or he might not even send it (even though he said he would)
I will probably move the teleporter from the base to its recieving end, then the reciever on top of the Scarab. I haven't tried this yet, so I hope it works!
Map: Coagulation
Description: During the latest of the Covenant raids on Earth, the Master Chief managed to sieze an attacking Scarab. The Scarab is stored in the secret location once known as Area 51, the Covenant Intelligence Research Facility.
Changes:
- Scarab in the center of the map with two Gravity lifts on either side (one per team).
- Rocket Launcher -> Heavenly Strike = A Covenant version of a nuclear bomb. Nicknamed by researchers as the 'Heavenly Strike' because of its beauty as it slowly falls from the sky to wipe out everything in a wide area. Located inside the Scarab, but with no ammo. The ammo can be found in only one place, and will not spawn again for the rest of a 7 minute game.
- Battle Rifle -> Assualt Rifle = Standard issue automatic rifle.
- Sentinel Beam -> Flamethrower = Located in several locations around the facility are Flamethrowers. These dont do much damage due to the armour of the Spartans.
- Plasma Pistol -> Hunter Beam = Not much to say about this... its a Hunter Beam (looks like a Sentinel Beam but is green).
- Sniper Rifle -> ?? = Probably just some effect changes.
- Dead bodies of two grunts which were siezed are placed on the teleporters of each base, one red grunt and one blue.
- Elite replaced with Heretic Elite.
I hope to keep this map fully System Link compatible.
This will be my first, real released mod. I have started work on others but I lost interest in them. With this mod, I hope to complete it!

Update #1
Heavenly Strike pics:





Update #2
Well I've finally got the Flamethrower to work and got the Scarab to spawn in the center I should also be getting a cool new Battle Rifle model to use in the map!

Flamethrower: Replaces Rocket Launcher ammo

Scarab: Replaces Rocket Launcher. The Rocket Launcher (Heavenly Strike) can be found on the Scarab now


Battle Rifle model:

I should be getting that model to use in my mod. But dont get your hopes up for it. It might not work or he might not even send it (even though he said he would)
I will probably move the teleporter from the base to its recieving end, then the reciever on top of the Scarab. I haven't tried this yet, so I hope it works!
