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Skinning Problem

Posted: Sun Oct 23, 2005 4:30 pm
by Shdwsnipa
Here's the problem. I replaced the dirt in waterworks with snow, and that's working fine. Then to make the snow white, I changed the waterworks_ground_dif.dds file to black and white with photoshop, and saved it in DXT5 format like it was originally. I resigned it, started playing the map, and the ground turns black at a certain distance. The snow looks fine, but it disappears from a certain distance. Any idea why?

Posted: Sun Oct 23, 2005 5:26 pm
by VoYdE
this is a common problem did you clear you cache?

Posted: Sun Oct 23, 2005 5:49 pm
by Shdwsnipa
Yeah, cleared X, Y, and Z drives.

Posted: Sun Oct 23, 2005 6:11 pm
by VoYdE
im lost then mine always work when after i do that

Posted: Sun Oct 23, 2005 6:15 pm
by Shalted
Im no expert on bitmaps, but it could be either LOD's or some sort of shader issue.

Posted: Sun Oct 23, 2005 7:34 pm
by family_guy
it is, it does the same thing if you mod a BR and leave the LOD file alone. Say you did a shader swap, it would look the same from a distance, but once you got up close it would change to the new shade.

Posted: Mon Oct 24, 2005 11:27 am
by Shdwsnipa
http://download.filefront.com/4286202;3 ... 5f3fbbd698

Well, since I got lost after LOD, I posted the ppf of what I've done so far. If anyone has the time, please use the ppf to see what I did wrong or what I didn't do, and try to fix it. And I'm not sure if this will affect anything, but this is a Halo 2: Combat Evolved map.