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Removing the walls

Posted: Wed Oct 12, 2005 1:08 pm
by Horny Horny Hippo
is there a way to remove the invisible walls?

Posted: Wed Oct 12, 2005 1:15 pm
by babelfish
The walls are the edges of the box "level","skybox" that encloses the level.
You can extend them in 3ds Max if you somehow had the .max file of the map you want to edit. You can't remove the walls because the game won't allow a level to export that doesn't satisfy the "sealed world rules".

Posted: Wed Oct 12, 2005 4:32 pm
by Shalted
Actually no, thats not how it works. The BSP has two sub sections, the actual Visual BSP, and The BSP Structure that defines its collision model and Invisible walls.

Your thinking of Halo 1/CE .

Posted: Wed Oct 12, 2005 9:07 pm
by [idio is]
Yeah, Shalted, wow, you know quite a bit. Hmmm, ripping is bad, so i wont really say. But, that's really the only way when we have BSP injection soon.

Posted: Thu Oct 13, 2005 4:06 am
by babelfish
Doh! I though I was in the HaloCE section...sowee ><