Halo2 map importer for 3dmax please help?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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terminator7





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Halo2 map importer for 3dmax please help?

Post by terminator7 »

I search importer for map files for 3dmax7 can their to me say from where I get.
thongster





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Post by thongster »

Ok can u repeat that again and this time in english not gibberish think b4 u type and ill be glad to help u
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Fantom13





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Post by Fantom13 »

He wants to import the map into 3DS so he can edit the landscape.etc
NotoriousZach





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Post by NotoriousZach »

There is one in construction at the moment isnt there? I cant seem to remember what its called.
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Fantom13





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Post by Fantom13 »

Prometheus. But does it have BSP injection/Extraction?
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Fantom13





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Post by Fantom13 »

aaa wrote:and bsb injectors/extractors are out
been out

just not to the public
only to special people

(cough Cough me)

You are special..........but the bsp thing is a lie....
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Post by NotoriousZach »

I dont understand why someone wouldnt release a program like that.... I would if I had made it.... I would be overjoyed to see the creations made by other people, and knowing they used my program....
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maca_§




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Post by maca_§ »

*Cleaned*
Try to stay on-topic people :).
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terminator7





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Post by terminator7 »

thongster wrote:Ok can u repeat that again and this time in english not gibberish think b4 u type and ill be glad to help u

Hi yes my english is shit :( thus it gives now more importer for max? or I which wrongly understood.
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Post by NotoriousZach »

Yes Sir! Maca Sir....

Terminator... There is nothing you can do at this time, there is no avaliable program for you.
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Post by __Blaz0__ »

hahaha.. u don't seem to think there are any ways right now to extract the mesh into an editable format(*.obj)? You best think again.

-B.
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Post by xbox7887 »

everyone already has it....
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Post by Fantom13 »

You cant extract the mesh into an obj and be able to import it...unless I totally missed out on something.
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Post by Doom »

Well Obvisouly it is the new dark matter but if you extract the mesh it is ... wait a sec ... :lol: I think I just figured it out :lol: . I am not sure though.
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Post by Fantom13 »

Ahhh since when can you extract the bsp into an object! Is there a new version out?
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Post by Doom »

:D
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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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Post by Fantom13 »

You smiling ......person...PM me if you know how, because that would help me with this mod im doing.
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Post by Doom »

I think I know but am not sure. I need to go to bed though. I will post later.
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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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Post by m3tallicAm4n666 »

First, you don't import a full map. You open it with an editing program and extract the model. From there you get the importer. I suggest googling stuff
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Post by Doom »

Before a go I have a small theorie ok when you extract the bsp mesh it dosent extract in one piece but in multiple obj. You edit that obj. to your likeing which is the part of the map you want edited and then you need to reinject the whole bsp (I BELIVE) and not just the part you edited. But Darkmatter lacks a Bsp inject...
:roll:
-Doom
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Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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