Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
terminator7
Posts: 2 Joined: Wed Apr 20, 2005 1:22 pm
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by terminator7 » Wed Oct 05, 2005 8:20 am
I search importer for map files for 3dmax7 can their to me say from where I get.
thongster
Posts: 245 Joined: Wed Aug 31, 2005 11:54 am
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by thongster » Wed Oct 05, 2005 12:38 pm
Ok can u repeat that again and this time in english not gibberish think b4 u type and ill be glad to help u
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Wed Oct 05, 2005 12:41 pm
He wants to import the map into 3DS so he can edit the landscape.etc
NotoriousZach
Posts: 123 Joined: Tue Jun 21, 2005 9:11 pm
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by NotoriousZach » Wed Oct 05, 2005 8:14 pm
There is one in construction at the moment isnt there? I cant seem to remember what its called.
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Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Wed Oct 05, 2005 8:16 pm
Prometheus. But does it have BSP injection/Extraction?
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Wed Oct 05, 2005 8:22 pm
aaa wrote: and bsb injectors/extractors are out
been out
just not to the public
only to special people
(cough Cough me)
You are special..........but the bsp thing is a lie....
NotoriousZach
Posts: 123 Joined: Tue Jun 21, 2005 9:11 pm
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by NotoriousZach » Wed Oct 05, 2005 8:31 pm
I dont understand why someone wouldnt release a program like that.... I would if I had made it.... I would be overjoyed to see the creations made by other people, and knowing they used my program....
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maca_§
Posts: 5357 Joined: Mon Jan 19, 2004 8:54 pm
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by maca_§ » Wed Oct 05, 2005 9:59 pm
*Cleaned*
Try to stay on-topic people
.
terminator7
Posts: 2 Joined: Wed Apr 20, 2005 1:22 pm
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by terminator7 » Thu Oct 06, 2005 12:27 am
thongster wrote: Ok can u repeat that again and this time in english not gibberish think b4 u type and ill be glad to help u
Hi yes my english is shit
thus it gives now more importer for max? or I which wrongly understood.
NotoriousZach
Posts: 123 Joined: Tue Jun 21, 2005 9:11 pm
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by NotoriousZach » Thu Oct 06, 2005 4:43 am
Yes Sir! Maca Sir....
Terminator... There is nothing you can do at this time, there is no avaliable program for you.
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__Blaz0__
Posts: 177 Joined: Fri Oct 03, 2003 7:29 am
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by __Blaz0__ » Fri Oct 07, 2005 8:11 am
hahaha.. u don't seem to think there are any ways right now to extract the mesh into an editable format(*.obj)? You best think again.
-B.
xbox7887
Posts: 2160 Joined: Mon Dec 27, 2004 6:19 pm
Location: New Lenox, Illinois
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by xbox7887 » Fri Oct 07, 2005 8:22 am
everyone already has it....
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Fri Oct 07, 2005 9:03 am
You cant extract the mesh into an obj and be able to import it...unless I totally missed out on something.
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
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by Doom » Fri Oct 07, 2005 9:05 am
Well Obvisouly it is the new dark matter but if you extract the mesh it is ... wait a sec ...
I think I just figured it out
. I am not sure though.
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Fri Oct 07, 2005 9:17 am
Ahhh since when can you extract the bsp into an object! Is there a new version out?
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
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by Doom » Fri Oct 07, 2005 9:36 am
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
Fantom13
Posts: 907 Joined: Sat Aug 27, 2005 7:07 am
Location: Niagara Falls
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by Fantom13 » Fri Oct 07, 2005 9:41 am
You smiling ......person...PM me if you know how, because that would help me with this mod im doing.
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
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by Doom » Fri Oct 07, 2005 10:12 am
I think I know but am not sure. I need to go to bed though. I will post later.
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
m3tallicAm4n666
Posts: 43 Joined: Fri Sep 02, 2005 7:15 pm
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by m3tallicAm4n666 » Fri Oct 07, 2005 1:34 pm
First, you don't import a full map. You open it with an editing program and extract the model. From there you get the importer. I suggest googling stuff
Doom
Posts: 1063 Joined: Mon May 09, 2005 7:31 am
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by Doom » Fri Oct 07, 2005 7:59 pm
Before a go I have a small theorie ok when you extract the bsp mesh it dosent extract in one piece but in multiple obj. You edit that obj. to your likeing which is the part of the map you want edited and then you need to reinject the whole bsp (I BELIVE) and not just the part you edited. But Darkmatter lacks a Bsp inject...
-Doom
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?