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Dark Matter SBSP and Mode help
Posted: Mon Oct 03, 2005 1:38 pm
by Fantom13
First of all, When I click on any model in the Mode tag, the viewer comes up, but its all black, Could it have anything to do with the custom moontexture.bmp I made because it was looking for one?
Second, When I click SBSP, it waits a little, like its reading something, and then it just stops, and No viewer/editor comes up. I have a decent gfx card, so I dont think thats the problem.
Posted: Mon Oct 03, 2005 2:11 pm
by Spammy
There aren't any public Sbsp viewers. You can edit some things by swapping dependencies in the Sbsp tag.
Posted: Mon Oct 03, 2005 2:56 pm
by shade45
Spammy wrote:There aren't any public Sbsp viewers. You can edit some things by swapping dependencies in the Sbsp tag.
yes there are hes talking about dark matter
Posted: Mon Oct 03, 2005 3:07 pm
by xbox7887
just zoom out or keep rotating until you see it....
Posted: Mon Oct 03, 2005 3:08 pm
by Juniorman030790
I was talking to a 1337 or supposedly 1337 moddzor and he said it's possible to take the collision or maybe it was the bsp and edit it in 3ds max BUT it was invisible and you needed to have the model opened to kinda see the invisible shit to edit it? is this tru? Is it possible to attach the model and collision in 3ds or milkshape or a 3d model prog?
Posted: Mon Oct 03, 2005 3:16 pm
by Fantom13
Ok i got the model thing working, but the SBSP viewer is still not working, I have two seperate Dark matters, one doesnt work for both (model and sbsp), and gives me a Direct X cannot be initialized error for sbsp
the other one works for models but when i click sbsp nothing shows up.
Posted: Mon Oct 03, 2005 6:25 pm
by nateh90
make sure you have DirectX 9.0C installed
- Nate
Posted: Tue Oct 04, 2005 5:41 am
by Spammy
shade45 wrote:Spammy wrote:There aren't any public Sbsp viewers. You can edit some things by swapping dependencies in the Sbsp tag.
yes there are hes talking about dark matter
It has a Sbsp viewer?
Posted: Tue Oct 04, 2005 5:48 am
by hellknight
Spammy maybe it cant view them for u but i USE DARK MATTER to view SBSPs and it does work dude
Posted: Tue Oct 04, 2005 5:50 am
by Spammy
Wow....I gotta check that out....
*Feels stupid*.
Posted: Tue Oct 04, 2005 6:26 am
by Talin64
Juniorman030790 wrote:I was talking to a 1337 or supposedly 1337 moddzor and he said it's possible to take the collision or maybe it was the bsp and edit it in 3ds max BUT it was invisible and you needed to have the model opened to kinda see the invisible **** to edit it? is this tru? Is it possible to attach the model and collision in 3ds or milkshape or a 3d model prog?
Was this guy 1337 or just Leet because in my mind there is a big difference?
Posted: Tue Oct 04, 2005 8:44 am
by xbox7887
Posted: Wed Oct 05, 2005 2:13 pm
by Juniorman030790
he was like "le3t"