Page 1 of 1
collision making
Posted: Sat Sep 24, 2005 12:13 am
by straykiller
is there any way to make a collision model for a model that you make. thanks
Posted: Sat Sep 24, 2005 4:48 am
by halvorsen
I asked the same here some days ago, but nowone has answered

Posted: Sat Sep 24, 2005 4:54 am
by scar tissue
Now given, I am not sure how, but I know for a fact it is possible (how else would there already be collision model in the game if you couldn't make it? duh).
Now, whether or not it is easy, (or even apparent) I cannot say but my advice (considering people here might not be of too much help....no offense) experiment with what you have. Go to the collision model tags and see how they're made up, try to make sense of things and see what to do from there.
Sorry, this may not have been the advice your looking for but....I tried.
Posted: Sat Sep 24, 2005 7:56 am
by xbox7887
thats exactly how you would do it...figure out how to take collision meta and turn it into an obj file, along with a separate text file that contains other misc data that gets lost in translation, then you can edit the obj and convert it back. now theres obviously lots of differences between the collision meta and an obj file but if you think youre up to it, take a look at the [coll] plug for h2x, most of the info is mapped out there
Posted: Sat Sep 24, 2005 10:09 am
by Fantom13
Scar tissue, You sure your Avatar is below the maximum specs?
