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Multiplayer Map Preview Pics
Posted: Sun Sep 18, 2005 3:29 pm
by Still Life
i've been trying to figure out how to change the map preview picture when changing game settings in halo 2. i found the pictures in the mainmenu.map and was able to inject over them. now i want to be able to re assign which bitmap a map uses for its preview picture.
there are 50 multiplayer bitmaps (0-49) and 20 campaign bitmaps (0-19), so obviously that leaves many of them blank and unused. i want to be able to assign a new map or multiplayer tab to one of the blank bitmaps that i inject my own picture into. the bitmaps are in ui\code_global_bitmaps in the mainmenu.map.
i know this has been done before (Allied Map Pack), so any help is very much appreciated. i've searched everywere for any info, but have found very little. Thanks
Posted: Sun Sep 18, 2005 3:33 pm
by Bwell
i think it has something to do with showing the hidden items in the folder your maps are in and then you can edit them once you find them
Posted: Sun Sep 18, 2005 4:05 pm
by Still Life
...right.
by the way, i'm using Ch2r.
Posted: Sun Sep 18, 2005 4:25 pm
by Bwell
still life wrote:...right.
by the way, i'm using Ch2r.
i dont think it has anything to do with your prog. or even opening the .map file well it may have a little to do with it but i remember a tutorial said you can go in your folder and say display hidden items or something and it will show the icons and then you can change the icon of your .map file to that icon so instead of the unknown file icon its the map preview like on your xbox but im not positive that would do what you want if you edited it and ftp'ed it but its worth a try
Posted: Sun Sep 18, 2005 4:40 pm
by Still Life
i appreciate what you are doing, but i don't think you understand what i am asking specifically. the multiplayer maps access their preview pics from the mainmenu.map, where my modified bitmap would be. i just need to know how to change which bitmap it is told to access.
i added that i am using Ch2r because someone might know a better way to do it with another program. thats all.
also, it would be much easier to understand you if you didn't reply in long, vague sentences - your entire post is one long sentence and you gave me no specific answers.
Posted: Sun Sep 18, 2005 5:22 pm
by Bwell
i know exactly what your talking about
you just dont understand what im saying
anywhoo i was saying its just a hunch
Posted: Sun Sep 18, 2005 9:45 pm
by hellknight
Well dude if your mainmenu.map entry for your modded map is 30 then u need to goto chunk 30 in the ui\code_global_bitmaps.
If your map is 50 then find chunk 50 k.