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elongation ghost (please help)
Posted: Sun Sep 18, 2005 8:25 am
by BULLSHOCK
i need help...im trying to replace the crates that come by one the conveyor belt in elongation with ghosts...but i cant get it to work...
i copied the meta in vehi--->objects\vehicles\ghost\ghost
to scen--->scenarios\objects\multi\elongation\crate_tech_giant\crate
but the ones on each base, and the game freezes when you go near them...but thats not what i want
i also swapped the hlmt tags, but that had no effect...what am i doing wrong?
can anyone help me?
Posted: Sun Sep 18, 2005 8:31 am
by Fantom13
Hm first of all, what program are you using?
Posted: Sun Sep 18, 2005 8:33 am
by BULLSHOCK
i have dot halo and insolence
Posted: Sun Sep 18, 2005 8:35 am
by Fantom13
Ok first of all, Insolence isnt that good because it can mess up your level by duplicating tags.etc. (hopefully a new version will come out

)
Ok, Dot halo. You could just be able to copy the ghost's Meta and place it over the crate's Meta. Just make sure the crate meta is the crates that fall, not the ones stacked at the base. Il look into it and see if i can make a ppf for you.
Posted: Sun Sep 18, 2005 8:49 am
by BULLSHOCK
i just need to know the actual type of tag i need to edit and the directory for the boxes that are moved...but ya...that would be cool...
[edit]
ok i just tried swapping the "mode" tags to see if i could see the different models, but now when the map loads it stays black and i never spawn.
Posted: Sun Sep 18, 2005 9:04 am
by Fantom13
Why dont you just have the pp spawn vehicles? and null out the boxes.
Posted: Sun Sep 18, 2005 9:07 am
by BULLSHOCK
sounds good...but i dont have any idea what your talking about...is there a tutorial about that? or can you tell me how?
Posted: Mon Sep 19, 2005 12:15 pm
by BULLSHOCK
BUMP...sombody please help...i can learn to use different programs if this cant be acheived in dothalo or insolence...