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Epic Outskirts v. 4.0 (EO4)

Posted: Tue Aug 30, 2005 9:56 am
by Munsie
Ok, I have made yet more upgrades to the AIs and less to you! :lol:

It is getting harder and harder and I'm working out the kinks in X,Y spawing enemys. EO3, was unfortunatly a failure. It froze when you walked into that first room.

But...

EO4 is here, and it kicks ass :)

Download EO4 Here

TESTERS NEEDED!!

~Munsie

Posted: Tue Aug 30, 2005 11:00 am
by xbox7887
no thanks to tycko for all of his ai research?

Posted: Tue Aug 30, 2005 11:04 am
by Munsie
I was talking to him about moving AI spawn points, we couldn't get it to work yet tho..

~Munsie

Posted: Tue Aug 30, 2005 1:43 pm
by xbox7887
Munsie wrote:I was talking to him about moving AI spawn points, we couldn't get it to work yet tho..

~Munsie
thats easy but in order to move them how you want to you need to inject more member chunks to your squad. youre adding them the incorrect way which is to just increase the number spawned so it cycles through the same squad members over and over again. while it works, its not what you should be doing

Posted: Tue Aug 30, 2005 1:53 pm
by TheTyckoMan
Munsie wrote:I was talking to him about moving AI spawn points, we couldn't get it to work yet tho..

~Munsie
um.....we talked about it and I just it's the triggers (encounters whatever) that mess up moving the stuff you wanted to, so I just showwed you how you could get one where you wanted and it's very easy to move them, just change the xyz spawn coords....

Posted: Tue Aug 30, 2005 2:05 pm
by {C#W}Xtreme
make it a ra or a zip file ill be glad to test it

Posted: Tue Aug 30, 2005 6:26 pm
by maca_ยง
Argh!!

Stop making multiple threads about the same god damn topic!
And
Post this at the Files Forum!