fall to death
Posted: Sun Aug 21, 2005 1:24 pm
Is there a way to make it so that no matter how high up I am when i fall, I don't fall to my death?
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Code: Select all
<struct name="Main" size="992" info="">
<struct name="Falling Distance" offset="320" size="104" info="">
<value class="" name="Min Harmful Distance" offset="8" type="float" info=""/>
<value class="" name="Max Harmful Distance" offset="12" type="float" info=""/>
<value class="" name="Falling Damage" offset="16" type="dependency" info=""/>
<value class="" name="Max Falling Distance" offset="32" type="float" info=""/>
<value class="" name="Vehicle Environment Collision Damage" offset="44" type="dependency" info=""/>
<value class="" name="Vehicle Killed Unit Damage" offset="52" type="dependency" info=""/>
<value class="" name="Vehicle Collision Damage" offset="60" type="dependency" info=""/>
<value class="" name="Flaming Death Damage" offset="68" type="dependency" info=""/>
<value class="" name="Unknown" offset="92" type="float" info="might be nested from somewhere else...just too lazy to look"/>
<value class="" name="Unknown" offset="96" type="float" info="might be nested from somewhere else...just too lazy to look"/>
<value class="" name="Unknown" offset="100" type="float" info="might be nested from somewhere else...just too lazy to look"/>
</struct>
</struct>