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fall to death

Posted: Sun Aug 21, 2005 1:24 pm
by sttjr49
Is there a way to make it so that no matter how high up I am when i fall, I don't fall to my death?

Posted: Mon Aug 22, 2005 1:59 pm
by santamaycry
um...you dont do anything...being as halo 2 has no fall damage on MC and Elites

Posted: Mon Aug 22, 2005 5:30 pm
by xbox7887

Code: Select all

<struct name="Main" size="992" info="">
 <struct name="Falling Distance" offset="320" size="104" info="">
  <value class="" name="Min Harmful Distance" offset="8" type="float" info=""/>
  <value class="" name="Max Harmful Distance" offset="12" type="float" info=""/>
  <value class="" name="Falling Damage" offset="16" type="dependency" info=""/>
  <value class="" name="Max Falling Distance" offset="32" type="float" info=""/>
  <value class="" name="Vehicle Environment Collision Damage" offset="44" type="dependency" info=""/>
  <value class="" name="Vehicle Killed Unit Damage" offset="52" type="dependency" info=""/>
  <value class="" name="Vehicle Collision Damage" offset="60" type="dependency" info=""/>
  <value class="" name="Flaming Death Damage" offset="68" type="dependency" info=""/>
  <value class="" name="Unknown" offset="92" type="float" info="might be nested from somewhere else...just too lazy to look"/>
  <value class="" name="Unknown" offset="96" type="float" info="might be nested from somewhere else...just too lazy to look"/>
  <value class="" name="Unknown" offset="100" type="float" info="might be nested from somewhere else...just too lazy to look"/>
 </struct>
</struct>
save as "matg.xml" and put in the tag templates folder of ADI