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Explosions = Vehicals?

Posted: Sat Aug 06, 2005 2:22 am
by ruder
ne1 no how to turn and explosion into a vehical e.g. plasma grenage expodes into and warthog or rocket explodes into ghost? would be a big help if som1 nu this

Posted: Sat Aug 06, 2005 2:30 am
by IZI PhAnToM IZI
i could help u but i dont have net frameworks 2.0. so i can run my programs. but once i get it i can help u out.

Posted: Sat Aug 06, 2005 2:35 am
by ruder

Posted: Sat Aug 06, 2005 2:39 am
by IZI PhAnToM IZI
alright i got it now ill help u out

Posted: Sat Aug 06, 2005 2:46 am
by IZI PhAnToM IZI
alright i havnt tested it yet but got to the eqip tag and go to "objects\weapons\grenade\plasma_grenade\plasma_grenade" and go to the dependency tag and change the ipt of the exspolsion to the vehicle u want.

Posted: Sat Aug 06, 2005 2:52 am
by ruder
u dont think that i havent done this already? i tried the basics but i cant make it work

Posted: Sat Aug 06, 2005 2:57 am
by IZI PhAnToM IZI
whats the problem when it happens. i cant test it because i dont have adi but i might be able to help u some how.

Posted: Sat Aug 06, 2005 3:05 am
by ruder
rite i have tried swoping the jpt! in the epiq tag and the weap tag but when i through the grenade it is just normal.

Posted: Sat Aug 06, 2005 3:06 am
by ruder
oh hang on r u saynig that i should do it in ADI? coz i am using dothalo

Posted: Sat Aug 06, 2005 3:13 am
by IZI PhAnToM IZI
no but i using insolence its easier but thats just me. and do u want it so u throw out vehicles or make the exsplosion a warthog come out

Posted: Sat Aug 06, 2005 3:15 am
by ruder
i want to make the explosion the vehical not the grenade it self or if it easier something like a wraith explosion maybe? but not the projectile the explosion

Posted: Sat Aug 06, 2005 3:19 am
by IZI PhAnToM IZI
aright pick 1 or 2

1. i can make when u throw a vehicle will come out.

2. the grenade exsplosion will be the wraiths exsplosion

Posted: Sat Aug 06, 2005 3:57 am
by ruder
number 1

Posted: Sat Aug 06, 2005 4:22 am
by Freakish
i'm on my pda right now but once i get on my computer i'll right up a quick tut.

Posted: Sat Aug 06, 2005 4:33 am
by ruder
ok then well thanks....once i have tut lol

Posted: Sat Aug 06, 2005 4:50 am
by Freakish
Damn turns out the closest I could get is changing the hlmt of the nade so is a ghost, but it blows up.

Posted: Tue Aug 09, 2005 5:24 pm
by bluedevil5
Quote:
Chain spawning

What you will need
-A modded xbox, for help on that go to HTTP://www.xbox-scene.com
-Halo 2 on your hard drive, just ftp it over
-Halo 2 on your PC
-DotHalo which can be found here
-Basic modding knowledge, and common sense

Getting Started
Open your map in DotHalo. For this tutorial its easier if I show an example map. I will use Headlong. Open it up and go to whatever weapon you want to chan spawn. Look at its projectile and click it in the dependencies window. Click 'goto tag' or go the the projectile manually. Lets say 'objects\weapons\pistol\needler\projectiles\needler_shard\needler_shard' for needler shard.

Click it and look in the dependencies, it has a bunch of stuff, what you care about is the effe 'effects\impact\explosion_small\needler\standard_detonation', click it. Change it in the drop down box to 'effects\objects\gear\covenant\battery\battery_explosion'. Then click save changes in the dependencies box. It should change. Clcik the changed Effe dependency and click go to tag.

From there you will see lots of dependencies, and 3 bloc tags. If you want a cool explosion effect with you chain spawning leave everything but the 3 BLOC tags. Change those as you wish, to a projectile, to anything. Save changes, ftp the map, and your done.

taken from http://ducain.org/hihforum/viewtopic.php?t=49325

edit i rccommend useing h2x i think its called instead because dot halo freezes with its effe tag but maby not for you so wateva i do what i want