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Help with connecting AI to a Biped

Posted: Wed Aug 03, 2005 12:07 pm
by Horny Horny Hippo
aw, o well, thanks anyway

Posted: Wed Aug 03, 2005 12:14 pm
by junkfoodnight
im at exacly the same point as you!

Posted: Wed Aug 03, 2005 12:27 pm
by Excal
Try looking at the name of the window you have the arrow pointing to...

EDIT: And the radio button you have selected...

Posted: Wed Aug 03, 2005 1:45 pm
by xbox7887
let me say just one thing, it is 100% IMPOSSIBLE to add ai by just using the programs that are released. sure u can get away with using glitchys chunk adder for some of it but then what happens when u get to the nested parts....i will tell u that ai is more complex than just adding [char] and [styl] tags, u have to basically rewrite half of the scenario as well :sad:

Posted: Wed Aug 03, 2005 4:10 pm
by Dojorkan
Yeah Because The AI need to do What to do, where to go an such.

Posted: Wed Aug 03, 2005 11:16 pm
by junkfoodnight
wel, u know on single player when you get the scarab gun on metropolis? The banshee isnt suppost to be in the tunnel but it still reacts to the walls and stuff so you dont need to program the scenario i dont think

Posted: Wed Aug 03, 2005 11:48 pm
by Sephiroth_
Yes you do. The only way to spawn them is by rigging the scenario to spawn them. As for the banshee in the tunnel? It's not reacting to anything, it's simply thinking "There's walls there, I shouldn't fly there"