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bsp's

Posted: Wed Jul 27, 2005 7:09 am
by Winkler707
ok i'm sorry about this topic, it kind of is addressed to just one person
nateh90 if u see this topic i need to talk to you urgently so get on aim

but if anybody know's anything about converting the vertex points from a map's bsp, or more importantly it's coll, i would appriciate if you could explain how to find the list of vertex points in the tag's hex, thank you :D

and feel free to aim me, especially if you know what your talking about

Posted: Wed Jul 27, 2005 7:29 am
by xbox7887
the main collision reflexive is at the decimal offset 36 under the bsp. that takes you to the collision header. from there you go 56 more decimal bytes to get your collision verticies reflexive. ive listed the format below.

float X
float Y
float Z
short ID

i think thats right but i dunno its been a while

Posted: Wed Jul 27, 2005 7:37 am
by nateh90
yeah im here xbox7887 you confirmed what i was working on so now my program is very close to being here. Ive been searching but i havent happened to find an index buffer yet do you have a location? Thanks much - Nate

Posted: Wed Jul 27, 2005 7:39 am
by xbox7887
youre on your own with that one :razz:

Posted: Wed Jul 27, 2005 7:42 am
by nateh90
lol alright im pretty sure ive got it so this might be some guessing and checking once im done with the collision i can move on to the level mesh. THanks - Nate