Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Halobox
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by Halobox » Thu Jun 23, 2005 2:57 pm
Hello, i want make a mod without any grenade
Ans I don't know how to do this, Inulled out all dependances in the eqip tag, but when i start game i still have 2 frag grenade (when I press LEFT it throw nothing) but i want start without.
Can you help me ?
thx
Chron1c
Posts: 165 Joined: Wed Jun 15, 2005 10:49 am
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by Chron1c » Thu Jun 23, 2005 3:26 pm
Well, you can turn off starting gernades in the quick options or gametype variants.
Halobox
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by Halobox » Fri Jun 24, 2005 2:11 am
OK but i want to do this automaticaly.
Without change options.
thx
halvorsen
Posts: 315 Joined: Thu Aug 05, 2004 10:49 pm
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by halvorsen » Fri Jun 24, 2005 3:10 am
i think if you null out all [itmc]granates in [scrn] tag, but im not sure
BFIGHTER
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by BFIGHTER » Fri Jun 24, 2005 7:05 am
then just create a gametype called No Grenades
and then create it in there....and then create a custom gametype and just go to Rules and select No Grenades...if this helps i dunno
HaloFreAK1922
Posts: 63 Joined: Sat Oct 02, 2004 6:00 am
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by HaloFreAK1922 » Fri Jun 24, 2005 7:27 am
....why dont you make a custom game of what you what and and make starting grenades off and grenades on map off??????
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Kornychaos
Posts: 8 Joined: Mon Jun 13, 2005 10:14 am
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by Kornychaos » Fri Jun 24, 2005 9:38 am
How about you go into the [bipd] tag, select elite_mp and change the grenade amount to 0 and do the same with masterchief_mp. I really didn't think it would be that hard to figure out.
xbox7887
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by xbox7887 » Fri Jun 24, 2005 10:52 am
use the scnr plug that came with h2x and in there it should have some type of spawning options....set the starting grenades from 2 to 0
Halobox
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by Halobox » Fri Jun 24, 2005 12:54 pm
thx