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Internal skinning????

Posted: Sun Jun 19, 2005 1:20 pm
by shade45
hey how can i make a skin internal so that when i skin it it only effects the one map??

Posted: Sun Jun 19, 2005 2:22 pm
by Shalted
Well I assume you know how to add a couple of bytes to a map. Ok the skin were going to internalize for this example is the warthog's. Find its meta tag offset and write it down. Open it in a hex editor and goto that location you should be at the actual meta tag now. about 190 ish bytes down you should see a bunch of LOD offsets point them to the new space and then inject the bitmap you might also want to check out Iron_forges post at the top

Posted: Mon Jun 20, 2005 5:26 am
by Viper2004
I thought this wasn't even possible?

Posted: Mon Jun 20, 2005 8:44 am
by Shalted
Nope fully possible.

Posted: Mon Jun 20, 2005 1:30 pm
by nateh90
Its actually been possible for a while. If insolence gets a one click internalazation though, that would be cool.

Posted: Tue Jun 21, 2005 7:03 pm
by pdottz
even simpler.
Ill use this as an example.

adi2.0. use the recursive extract to extract the bitm for say the magnum from shared.map
change the folder "magnum" so whatever else say to like magnumint
in the folder "magnumint" you can open one of the metas in notepad.

change all the references to magnum to magnumint. there should only be 2
leave all other text strings alone.

then use adi2.0 to compile that data into you map. it is now an internal bitm.
go into magnum.bitm in ch2r and swap it for magnumint.bitm

you know how have an internal skin. so much easier than hexing. and no errors. if you have problems ill write up a better tut with screen shots.

Posted: Wed Jun 22, 2005 2:16 am
by ScottyGEE
wow pdotz never knew it was that easy!
and all this time im just giving myself premature baldness :)

thanks...ill keep that in mind