yeah so far the values we have found(floor and ceiling) are not in a reflex they are in the bsp headerxzodia wrote:the tag research project is already on it, the floor barrier has been found (the value 1 before the ceiling) and they are not in a reflexiveturk644 wrote:and hopefully i can help with that film.
If shade tells us what reflexive it was under i might be able to look into the side and bottom barriers.
Banchee Barrier...
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i moved it to 99 and the map failed to load, so i moved it to 50 and it was fairly high, i moved it to 25, and it was the same height as when it was at 50, so i moved it to 0 and it stayed at the same place, so i moved it to the orignal position of 15 and it moved to the orignal position.....WaywornMmmmm wrote:Well I would just move it up alot. Eventualy the bsp would stop you though.dazzajay wrote:good job, ive only got the celing app, i will have to grab the new app soon, do you think theres a way to null it completly from every angle? top / bottom / and sides?
but it seems when i go for a really high number the map fails to load.
What map is that on? ive been able to get coags ceiling to 300 but then i just hit the physic modeldazzajay wrote:i moved it to 99 and the map failed to load, so i moved it to 50 and it was fairly high, i moved it to 25, and it was the same height as when it was at 50, so i moved it to 0 and it stayed at the same place, so i moved it to the orignal position of 15 and it moved to the orignal position.....WaywornMmmmm wrote:Well I would just move it up alot. Eventualy the bsp would stop you though.dazzajay wrote:good job, ive only got the celing app, i will have to grab the new app soon, do you think theres a way to null it completly from every angle? top / bottom / and sides?
but it seems when i go for a really high number the map fails to load.