mip maps
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
ch2r can, of course.
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy
- JacksonCougAr
- Posts: 2333
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Not to sound rude Anthony but I believe your mistaken.
I can SEE mip-maps when in-game. I also know that mip-maps can carry over when injected because when DarkShallFall told me to disable mip-maps in my bump-maps I get an odd "Fade-in" effect: I see the original bumps from all distances except when I get right up close. Then it actually seems to meld into the bump I injected. (You can see the height of the bump change).
Anyways when I inject normally (with mip-map) I only see the bumps that I originally injected.
KthxBai.
I can SEE mip-maps when in-game. I also know that mip-maps can carry over when injected because when DarkShallFall told me to disable mip-maps in my bump-maps I get an odd "Fade-in" effect: I see the original bumps from all distances except when I get right up close. Then it actually seems to meld into the bump I injected. (You can see the height of the bump change).
Anyways when I inject normally (with mip-map) I only see the bumps that I originally injected.
KthxBai.
- blackdiamond
- Posts: 764
- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
bump
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
http://www.mindistortion.net/iwantyours ... am=dapoopy
the only reason you would see the old mips are because the new ones didnt get injected :p which leads me to say, I dont think there are any apps that can inject them of course I should go check out the ch2r source just to be sureJacksonCougAr wrote:Not to sound rude Anthony but I believe your mistaken.
I can SEE mip-maps when in-game. I also know that mip-maps can carry over when injected because when DarkShallFall told me to disable mip-maps in my bump-maps I get an odd "Fade-in" effect: I see the original bumps from all distances except when I get right up close. Then it actually seems to meld into the bump I injected. (You can see the height of the bump change).
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