Sky and weather

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Rogue_Modder





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Sky and weather

Post by Rogue_Modder »

I am making a mod, i want to make the sky diffrent, and make it weather as time goes on.

idk if you can do this, but can u make a mod go from night to day? like a shader that changes over a time lapse

Thanks,
Dark R0gue
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ogrish




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Post by ogrish »

Well day sky to night sky wont be possible, or at least wont sys link.
You could have a night sky, and have several lights come on by switch,
lighting differerent areas of map.
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Post by Rogue_Modder »

yes plz. how can i do that?
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Post by Win »

Weather: Weather can be scripted to start and stop, and change in intensity as time goes on at random intervals. It may even be possible to have multiple weather systems running at once, although I have not seen this first-hand.

Sky: You might be able to achieve a day to night transition using an animated shader and a special bitmap tag but I cannot say how well that would look (those shaders tend to degrade image quality). There is also the problem of having to darken the lightmap as time goes on, which may be possible via scripting but I do not know for sure, nor would it, I believe, be SLC.
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Post by Rogue_Modder »

kewl, the guy what is helping me is good at SLC. ^^
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Post by Kyhkaen »

Dark-R0gue wrote:kewl, the guy what is helping me is good at SLC. ^^
...What? Please tell me you just mistyped that or something. :?
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Post by Rogue_Modder »

nope, idk what SLC is but he does.
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Post by NotZachary82 »

Wow.

SLC = System-Link Compatible. As in, it works online without any wierd glitches.
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Post by kibito87 »

I would assume day to night would be possible. It was in Halo 1 so I can only assume Halo2 is capable of it. Now the direction you need to take to achieve this may be another task to overcome.
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Post by Rogue_Modder »

i know, but i will try. :)

and slc, oops, im new to the hole modding to make a good map, not just some proj, vehi and bipd mods to show to friends lol.
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Post by ogrish »

if you want to start out dark, then switch on a light, look here.
http://www.acemods.org/remnant/phpBB2/v ... 110e0fe455
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Post by Philly »

If you can change the colour of the sky and keep the lightmaps the same, it's a good enough illusion to give the appearance that it's going dark. Or, you can do what is done in Halo 3 (actually, it's in all Halo games, it's just more prominent in Halo 3), and have multiple skies, like on the level 'The Covenant'.
For anybody still wondering where FTD has gone, here it is.
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Post by Rogue_Modder »

oh yeh, nice idea philly
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Post by Win »

Thinking about this a bit more, it may be possible to have two coagulation BSPs, skies, and Lightmaps, one being day, the other night, and have a scripted switch between the two, like a trigger zone, or control (switch). Unfortunately the whole premise, while neat, would be a bit artificial because the switching would have to be player (and maybe even host) initiated, making it feel a whole lot less natural. And theres always the fact that its not a fluid game-play mechanic ;p
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Post by xbox »

It could be scripted to start after certain amount of time.
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Post by Win »

I was under the impression timed scripts like that did not sync to clients. Or am I thinking of volumes?
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Post by xXFeRcHoXx »

Win™ wrote:I was under the impression timed scripts like that did not sync to clients. Or am I thinking of volumes?
idk

To my knowledge, Scripts wont sync over System Link, maybe they're talking about a Local Match, but oh well, You can give to it a try.
I can has limitless potential?
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Post by Rogue_Modder »

if someone could help me then that would me very much thanked, or a tut on scripting :)
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