custom bsp

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sneakyn8





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custom bsp

Post by sneakyn8 »

okay forgive me here people i havebeen away from h2 for a while now and i know that this has been thought of before so please correct me where im wrong and explain why this wouldnt work

somewhere in the game there is something that says get model x from point a so why cant we switch it and say for model x look at point b?
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xzodia




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Post by xzodia »

that such an ignorant statement...technically speaking the bsp isn't even a model, at least not in the general sense of the word.
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grimdoomer




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Post by grimdoomer »

The BSP is actually made up of a lot of 4 different types of models, BSP Permutations, BSP Decorators, something I forget, and Water Definitions.
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ImpactPro





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Post by ImpactPro »

BSP Permutations, I forgot all about them, that is how they are able to remove the bridges on Relic while in CTF Matchmaking.
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sneakyn8





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Post by sneakyn8 »

alright so why cant we just change it so that it looks in a different place for each of the model groups
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Eaton




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Post by Eaton »

From all of the things I have heard about modifying the BSP, you will break the collision.
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DemonicSandwich




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Post by DemonicSandwich »

ImpactPro wrote:BSP Permutations, I forgot all about them, that is how they are able to remove the bridges on Relic while in CTF Matchmaking.
No, that's scenery. Nothing relating to sbsp.
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grimdoomer




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Post by grimdoomer »

sneakyn8 wrote:alright so why cant we just change it so that it looks in a different place for each of the model groups
What do you mean looks in a different place? if you mean why cant we inject our own mesh it's because we don't know how give it collision.
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Shock120





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Post by Shock120 »

DemonicSandwich wrote:
ImpactPro wrote:BSP Permutations, I forgot all about them, that is how they are able to remove the bridges on Relic while in CTF Matchmaking.
No, that's scenery. Nothing relating to sbsp.
Could you explain BSP Perms? I have no idea if it is the same concept as other tag's perms.
Has BSP perms ever been used? :?:
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neodos
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Post by neodos »

DemonicSandwich wrote:
ImpactPro wrote:BSP Permutations, I forgot all about them, that is how they are able to remove the bridges on Relic while in CTF Matchmaking.
No, that's scenery. Nothing relating to sbsp.
The visual model and coll is scen but the physics collision is part of the sbsp, sbsp scenery since its not part of the sbsp model its self but is on sbsp meta.


I can get collision for projectiles perfectly modified as well as visual model, displace vertex and planes yet i can't get physics collision properly modified, my guess is that i didn't found the "planes" for physics collision or it doesn't work as projectiles collision or just that i made a mistake.

Per example on shared sbsp, projectile collision, the axis is xyz with z pointing up being negative while for physics collision model z is inverted.
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