Do You Still Mod?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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neodos
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Post by neodos »

DemonicSandwich wrote:
Entity's is still my chunk cloner.

And my opinion is based on the fact that Entity's chunk does work just fine and only faults from faulty plugins, faulty computer software, or actions by the user.

Your issues with it are not because the app itself but your screwed plugins or PC.
Oh really?

Then please, make a tutorial about how to get chunks cloned and added to effects, such as adding more then 1 spawn chunks on an effect, at this point i generaly get a freezing map or it works.

Then once you did that, take another effe tag and do the same thing, don't you get broken idents and for sure, freezing map :)


Then try to add some chunks to the placement palettes, what about adding a nice script reflexive to an scnr which doesn't have it, what if i want to add more ai spawns by adding a few chunks of ai spawns.

I'd like to add some reflexives or chunks to phmo, can i? oh yes sure with entity crashing, no matter what version of plugins unused or not.

Well then can i add some chunks in the coll tag? no sir you'll get freezing map.


Ok what about some biped chunk clonning? adding some useful reflexive such as an attachement, just the same attachemetn chunk that you can add on mach, scen, vehi, proj etc
No no, broken idents and freezing map, yes.


blahblabhblah

Really if you can do all this that i listed in the same mapfile without broken idents with a map loading, make me a video tutorial.
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Post by Shock120 »

I'm not going to mod until Gravemind is released and I expect it will be able to create mpc maps and add maps to the mainmenu and that it'll have a meta editor and it'll support tag transfer and we need a Yelo trainer for H2V.
neodos wrote: Ok what about some biped chunk clonning? adding some useful reflexive such as an attachement, just the same attachemetn chunk that you can add on mach, scen, vehi, proj etc
No no, broken idents and freezing map, yes.
name a few mods that you think he used Inception's chunk cloner. :lol:
Last edited by Shock120 on Sun Jul 27, 2008 10:07 pm, edited 1 time in total.
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DemonicSandwich




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Post by DemonicSandwich »

Shock120 wrote:
neodos wrote: Ok what about some biped chunk clonning? adding some useful reflexive such as an attachement, just the same attachemetn chunk that you can add on mach, scen, vehi, proj etc
No no, broken idents and freezing map, yes.
name a few mods that you think he used Inception's chunk cloner. :lol:
The [coll] tag on the Bulldog was indeed inception because I never found a way with Entity, I used it for the [jmad] because I was lazy but those jmad mods can be done with Entity.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
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Post by ScottyGEE »

No, I don't have the patience anymore. Like Poop said, I did what I wanted to achieve, create interesting gameplay twists and give Halo my own feel. Now I don't have anymore ideas and I can't tolerate the inneficiency anymore. I also find no reason to mod, I have enough fun with Halo 3 and others.

Users get blam!ed for releasing maps without up-to-date features...But the ways of doing them are done via chance due to bugs and many broken maps. So it creates a barrier for new users or old alike to cater to standards but can't reach due to faults. Nothing against the people who made them, I still believe they are great for pushing things further. Kudos for them for being able to do such things for a game

But now at this time noone wants to fix or push things further anymore, this is due to the reliability created by the app devs of the past, they fed us everything and we always clamoured for more...Now that they're gone we don't really know what to do despite all the documentation given.
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Post by Themandyou »

ScottyGEE wrote:No, I don't have the patience anymore. Like Poop said, I did what I wanted to achieve, create interesting gameplay twists and give Halo my own feel. Now I don't have anymore ideas and I can't tolerate the inneficiency anymore. I also find no reason to mod, I have enough fun with Halo 3 and others.

Users get blam!ed for releasing maps without up-to-date features...But the ways of doing them are done via chance due to bugs and many broken maps. So it creates a barrier for new users or old alike to cater to standards but can't reach due to faults. Nothing against the people who made them, I still believe they are great for pushing things further. Kudos for them for being able to do such things for a game

But now at this time noone wants to fix or push things further anymore, this is due to the reliability created by the app devs of the past, they fed us everything and we always clamoured for more...Now that they're gone we don't really know what to do despite all the documentation given.
There's always learning to program and build on those apps yourself...
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Post by -DeToX- »

Wise words there Scotty..
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Post by JK-47 »

Themandyou wrote:
There's always learning to program and build on those apps yourself...
You don't just suddenly learn to program. It takes a lot of time, and to make an app more efficient than current ones out there would require you to really know what you're doing. I'm sure quite a few people would rather just move on to something else than to do all that.
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Post by Themandyou »

Programming can be used for a lot of things, sure it takes time, but it's a language...like Spanish. You can use it for...things...
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Post by kibito87 »

JK-47 wrote:I'm sure quite a few people would rather just move on to something else than to do all that.
*have already moved*
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Post by JK-47 »

kibito87 wrote:
JK-47 wrote:I'm sure quite a few people would rather just move on to something else than to do all that.
*have already moved*
True :p
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