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Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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grimdoomer




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Post by grimdoomer »

Yes, but im also busy with other projects.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Twinreaper




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Post by Twinreaper »

This is exactly why the release of Havok for the PC this month is so important. The amount of data we could learn from this app from it's coll and physics may jump start this community! Hopefully from what i have gathered, we should be able to import those bsp tags into havok and physically see the value differences between the H2V and H2X versions, and hopefully use Havok to export via PLUG-IN, compatable bsp versions. Hope you were listening XZODIA! :wink:
WOW! Three years here, and I still haven't released any of my mods :oops:
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grimdoomer




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Post by grimdoomer »

Twinreaper wrote:This is exactly why the release of Havok for the PC this month is so important. The amount of data we could learn from this app from it's coll and physics may jump start this community! Hopefully from what i have gathered, we should be able to import those bsp tags into havok and physically see the value differences between the H2V and H2X versions, and hopefully use Havok to export via PLUG-IN, compatable bsp versions. Hope you were listening XZODIA! :wink:
Uhh, no. The way havok is implamented in each game is different :? Also what makes you think it would have an option to import BSP files? The meta files you extract where designed by the people who made these 3rd party apps. Last off, these conversions have nothing todo with physics, because bolth games use the same physics systems. Its the raw differences that is stoping us.
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AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Redspike





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Post by Redspike »

grimdoomer wrote:
Twinreaper wrote:This is exactly why the release of Havok for the PC this month is so important. The amount of data we could learn from this app from it's coll and physics may jump start this community! Hopefully from what i have gathered, we should be able to import those bsp tags into havok and physically see the value differences between the H2V and H2X versions, and hopefully use Havok to export via PLUG-IN, compatable bsp versions. Hope you were listening XZODIA! :wink:
Uhh, no. The way havok is implamented in each game is different :? Also what makes you think it would have an option to import BSP files? The meta files you extract where designed by the people who made these 3rd party apps. Last off, these conversions have nothing todo with physics, because bolth games use the same physics systems. Its the raw differences that is stoping us.
Grimdoomer is correct, but dont worry things are being looked into .keep checking back.
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grimdoomer




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Post by grimdoomer »

Once agian, if someone could give me a list off all the BSP raw data offsets and sizes, along with the offset you found the pointer, I could try some more conversions.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
-DeToX-




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Post by -DeToX- »

grimdoomer wrote:No, I need to replace the Raw Chunks from Xbox with the one from Vista. Cus entity doesent do it when you inject new BSP meta.
Umm that stuff is all easy to do...

Same with meta conversion, but the havok is the main problem...

Both games use havok in different ways I have been told, and to figure out how each does it, you would need to disassemble both game codes' and learn how it uses havok in each Halo 2, and learn to convert it, from what I remember being told by someone, I don't know if they want their name mentioned.
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grimdoomer




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Post by grimdoomer »

-DeToX- wrote:
grimdoomer wrote:No, I need to replace the Raw Chunks from Xbox with the one from Vista. Cus entity doesent do it when you inject new BSP meta.
Umm that stuff is all easy to do...

Same with meta conversion, but the havok is the main problem...

Both games use havok in different ways I have been told, and to figure out how each does it, you would need to disassemble both game codes' and learn how it uses havok in each Halo 2, and learn to convert it, from what I remember being told by someone, I don't know if they want their name mentioned.
I know there is a lot more then replacing raw chunks and meta. Also we would need to change the raw format a lot. I know its easy to find the chunks and all, but im to busy on other projects.
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Talin64




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Post by Talin64 »

To really make this project happen you would need the following:

Project Architect:
You need someone that has a good understanding of C#, Direct X, and the halo 2 map format.

Havok Specialist
Someone that has a good understanding of Havok

BSP Specialist
Someone that has a good understanding of the BSP

SBSP Specialist
Someone that has a good understanding of sbsp, shaders, lightmaps …

Then you would have to talk these people into joining your team.
Create a secure environment to share your ideas. Create trust between the members.
Then build an application that starts out with small goals at first and increased its reach till it hits it final objective

Also you have to keep everyone motivate.

Talin
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DrXThirst




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Post by DrXThirst »

Oh My God.
Talin.
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