Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Eaton
Posts: 1639 Joined: Thu Jun 14, 2007 4:16 pm
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by Eaton » Sat Apr 26, 2008 3:18 pm
How can I make an object, such as the bridge from the level "Delta Halo", like 2 times bigger than normal? I want it to cover a huge area.
Eaton
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by Eaton » Sun Apr 27, 2008 6:20 am
Is that the only way? I thought you could change the values around in the meta editor to stretch it out...
neodos
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by neodos » Sun Apr 27, 2008 6:55 am
Yes it's is, yeah it's ok and that is only meta editing but you need to use your brain a bit of maths and geometry to do it.
Eaton
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by Eaton » Sun Apr 27, 2008 7:06 am
What values do you change? I recall that you change the Bounding Radius and the Bounding Offsets or something. Is that right?
NotZachary82
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by NotZachary82 » Sun Apr 27, 2008 7:34 am
that only changes the size. that tutorial makes you give it collision and a physics model.
unless you don't want to come into contact with that bridge? >_<
Eaton
Posts: 1639 Joined: Thu Jun 14, 2007 4:16 pm
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by Eaton » Sun Apr 27, 2008 7:39 am
Hmm... Ok. I'll try both. I plan on putting the bridge over water and skinning it to look like ice, but maybe I'll try to put an invisible barrier right at the water's edge. Ok, one more question: How do move or create an invisible barrier
NotZachary82
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by NotZachary82 » Sun Apr 27, 2008 7:40 am
you use neodos's tutorial to make a big, flat surface. ^_^
neodos
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by neodos » Sun Apr 27, 2008 8:32 am
Bouding radius is for the visual model, and it's not to resize it, bouding radius defines the radius in which the model will be viewable before it fades out, you can also setup that on hlmt too.
Eaton
Posts: 1639 Joined: Thu Jun 14, 2007 4:16 pm
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by Eaton » Sun Apr 27, 2008 8:33 am
So the only way to make it physically bigger in size is to use your tutorial?
JacksonCougAr
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by JacksonCougAr » Sun Apr 27, 2008 9:30 am
His tutorial is for primitives: you can use xzodias phmo scaler here on halomods to resize complex phmo.
Eaton
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by Eaton » Sun Apr 27, 2008 9:36 am
JacksonCougAr wrote: His tutorial is for primitives: you can use xzodias phmo scaler here on halomods to resize complex phmo.
Thank you!
I will try it.
NotZachary82
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by NotZachary82 » Sun Apr 27, 2008 9:37 am
JacksonCougAr wrote: His tutorial is for primitives: you can use xzodias phmo scaler here on halomods to resize complex phmo.
<_<
neodos
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by neodos » Sun Apr 27, 2008 10:23 am
JacksonCougAr wrote: His tutorial is for primitives: you can use xzodias phmo scaler here on halomods to resize complex phmo.
-_-
That doesn't even work, well not only for primitives, for phmo yes but if you combine multiple phmo parallelepipedals, for coll it works for all forms as long as you know what you are doing.
Eaton
Posts: 1639 Joined: Thu Jun 14, 2007 4:16 pm
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by Eaton » Mon Apr 28, 2008 11:33 am
Well, no character is going to come in contact with this object so what should I use? Neodos's tutorial, or Xzodia's PHMO Scaler?
kibito87
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by kibito87 » Mon Apr 28, 2008 2:09 pm
Eaton wrote: Well, no character is going to come in contact with this object so what should I use? Neodos's tutorial, or Xzodia's PHMO Scaler?
Well using the PHMO scaler won't do you justice seeing how none of the players will come into contact with the object. So i'd suggest using Neodo's tutorial.
Eaton
Posts: 1639 Joined: Thu Jun 14, 2007 4:16 pm
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by Eaton » Mon Apr 28, 2008 2:14 pm
Ok. Or if I can get the darn Chunk Cloner to work I can just clone a huge amount. Is there a limit to how many chunks you can cone in the "Netgame Equipment" Reflexive?
NotZachary82
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by NotZachary82 » Mon Apr 28, 2008 2:16 pm
use neodos's tutorial, use another reflexive (like scenery placement), and you'll only have to spawn one object.
that way you don't waste any netgame equipment chunks.
Eaton
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by Eaton » Mon Apr 28, 2008 2:21 pm
Ok. Hopefully it will work because it looks rather hard, but I will give it a try.