Can someone please tell me how to make bipeds explode on death? I want to make the Flood Juggernaunt explode like the Flood Carrier on death.
Also, is it possible to inject new bipeds/AI in to SP maps?
Help
- niktheweirdmodder
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Help
Last edited by niktheweirdmodder on Sun Mar 30, 2008 5:05 am, edited 1 time in total.
- Aumaan Anubis
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Re: Help
Yes.niktheweirdmodder wrote:Also, is it possible to inject new bipeds/AI in to SP maps?

It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
Re: Help
Mb try cloning the chunk that makes a fusion coil explode on death and pasting it in MC? This is just a thought, no idea if it will actually work.niktheweirdmodder wrote:Can someone please tell me how to make bipeds explode on death?
Don't be.


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It... still works.niktheweirdmodder wrote:I'm talking about in SP.Yamagushi wrote:Mb try cloning the chunk that makes a fusion coil explode on death and pasting it in MC? This is just a thought, no idea if it will actually work.
Extract the "bipd" from the map that has it. And then inject it into the one that you want it in.niktheweirdmodder wrote: And how can you inject new bipeds into SP? When i try Entity crashes
If that doesn't work, try clean maps and a different version of Entity.

It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- niktheweirdmodder
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You go to the source BIPD in a CLEAN map, save it...ehh...was it recursive or parsed? IDK, someone plz confirm that. But yeah you do that and then you build it into the new SP map. And Entity Beta and not UE. UE is only good for bumpmap injection it seems, it goes Fubar when I try to make it do absolutely anything else, but Entity Beta works just fine for everything...
Well except for bumpmap injection....
As for makin' the little buggers explode, IDK. You could do the normal explode by copying the chunk from the flood carrier for explode on death (or opposite team BIPD moving too close to it, though that either won't be in the same chunk or won't function without the proper JPT!), but I'm 'fraid the animation is going to be extremely buggy because the proper JMAD's don't exist...unless you somehow have a tool to edit the JMAD's entire animation graph.
*hint*notlikely*hint*
Well except for bumpmap injection....
As for makin' the little buggers explode, IDK. You could do the normal explode by copying the chunk from the flood carrier for explode on death (or opposite team BIPD moving too close to it, though that either won't be in the same chunk or won't function without the proper JPT!), but I'm 'fraid the animation is going to be extremely buggy because the proper JMAD's don't exist...unless you somehow have a tool to edit the JMAD's entire animation graph.
*hint*notlikely*hint*
- niktheweirdmodder
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