Modding Questions

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
JDMFSeanP





Posts: 127
Joined: Tue Jan 16, 2007 10:26 am
Location: Bellevue, Washington

Modding Questions

Post by JDMFSeanP »

Well I tried modding a long time ago then gave up when the Halo 3 beta came out, and I just have some quick questions now that I started up again.

Can you make fog only go up to a certain height?

Can you remove the coag trees?

What bitmap is it that overlays the green over when you change the grass bitmap?

Can you remove the coag bases or are they a piece of the bsp?

I may have more, thanks for the answers I can get, I searched the whole tut forum to no avail.
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Q: Can you make fog only go up to a certain height?
A: Look into headlong I think theres a fog mask above the map.
Q: Can you remove the coag trees?
A: Yes you can use Visual Scenery Mover
Q: What bitmap is it that overlays the green over when you change the grass bitmap?
A: scenarios\bitmaps\multi\halo\coagulation\coag_ground
Q: Can you remove the coag bases or are they a piece of the bsp?
A: No they are a part of the Coagulation sbsp mesh.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

DarkShallFall wrote:Q: Can you make fog only go up to a certain height?
A: Look into headlong I think theres a fog mask above the map.
Q: Can you remove the coag trees?
A: Yes you can use Visual Scenery Mover
Q: What bitmap is it that overlays the green over when you change the grass bitmap?
A: scenarios\bitmaps\multi\halo\coagulation\coag_ground
Q: Can you remove the coag bases or are they a piece of the bsp?
A: No they are a part of the Coagulation sbsp mesh.
For the last question, you aren't entirely correct. You can infact move SOME of the base. These only being the bracers and the ramps in the back of the bases.
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Oh yea I remember Jackson being a retard and moving parts in Wake Island.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
User avatar
JacksonCougAr




Recreator

Posts: 2333
Joined: Fri Jan 12, 2007 1:56 pm
Location: Canada
Contact:

Post by JacksonCougAr »

lawl wut? It not like you would ever see it...
User avatar
DemonicSandwich




Advisor Connoisseur

Posts: 1198
Joined: Sat Sep 30, 2006 6:10 pm
Location:

Post by DemonicSandwich »

JacksonCougAr wrote:lawl wut? It not like you would ever see it...
You'd see it till the deathzone was put in...XD
JDMFSeanP





Posts: 127
Joined: Tue Jan 16, 2007 10:26 am
Location: Bellevue, Washington

Post by JDMFSeanP »

Alright thanks guys.

One more thing, I remember a while ago that I believe insolence cloned things incorrectly or imported them incorrectly so that sound was messed up when the weapon was dropped? Was there a fix for that? I think it was just use entity lol but I'm not sure and can't find hte tutorial.
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Post by kibito87 »

JDMFSeanP wrote:Alright thanks guys.

One more thing, I remember a while ago that I believe insolence cloned things incorrectly or imported them incorrectly so that sound was messed up when the weapon was dropped? Was there a fix for that? I think it was just use entity lol but I'm not sure and can't find hte tutorial.
Transfer the sound using Entity. Then rename the sound you just transfered. Then transfer what ever else you want. Then relink the broken sound to the sound that you injected first and renamed.
Image
User avatar
DarkShallFall




Artisan Recreator Trickster Connoisseur
Advisor Pyre Renovator Sigma
Snitch! Enthraller New Age Miner

Posts: 1992
Joined: Fri Jan 20, 2006 2:49 pm
Location: MI, USA
Contact:

Post by DarkShallFall »

Renaming just screw the map up even more.
Image
Iron_Forge wrote:I assume I won?..I should get an emblem...
Post Reply