Yes, I know, you may consider me a noob for doing this, but I am seriously at a standstill. I'm not that skilled yet when it comes to modding. I still use a lot of tutorials and I'm not good at making my own stuff. The biggest problem is that I want to mod Halo 2 really badly, but I cannot decide on what I want. I want to keep things realistic, but I'm running out of resources.
Here is what I have so far:
1. Magnum: 3 round bursts, 24 round clip, 96 max shots
2. SMG: 5 round burst, 5 round clip, 15 max shots, shoots plasma grenades
3. Battle Rifle: Fully automatic, 60 round clip, 180 max shots, removed scope
4. Shotgun: Single shot, 5 round clip, 15 max shots, shoots frag grenades
5. Sniper Rifle: 2 round clip, 6 max shots, shoots tank shots
6. Brute Shot: 50 round clip, 150 max shots, fully automatic, half-damage
7. Plasma Pistol: Charged shot gives invisibility, single shot gives overshield
8. Warthog: Removed turret (visually)
Heres what I want to to:
1. Plasma Rifle/Brute: No damage, pushes people away
2. Beam Rifle: Shoots teleporters, ie: Portal (I doubt its possible, thats live (in game) modding right?)
3. Rocket Launcher: Shoots tank shots but a much bigger explosion (Spartan Laser like)
4. Add Fuel Rod to map
5. Make some custom skins
I AM OPEN TO SUGGESTIONS FOR ANYTHING YOU THINK MAY GO WELL WITH MY MOD PACK!
You may be asking why I asked for your help when I know what I want to do, but I don't really know how to do most of the stuff I want to do. I just want to make something that really won't get old after 2 rounds of slayer.
The hardest thing is that the computer that I have all my modding programs on, does not have the internet, so when I get my internet card back from my parents (porn) I doubt I'll be having very many of these problems, but as of now, I could really use all the help I can get.
Here are some links to a few certain Halo 2 modding matches that I would like to learn how to do. If you know how, please post here or PM me:
Video 1: http://www.youtube.com/watch?v=3MDjQd9rKfU
Video 2: http://www.youtube.com/watch?v=am3R4uudVKU
NOTE: There are some certain specifics that I did not mention but if you would be willing to help, I will state them.
Thanks a lot for those of you who are willing to help me and *** you to those who laugh at me.
HolyTerror595, aka. Suitman
I Need Some Decision Help
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
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Allright, well here's one...
For when the plasma bolt charged shota tank, you click on...
(1) weap, objects\weapons\pistol\plasma_pistol\plasma_pistol
(2) A bunch of dependencies should appear on the screen, and if you're using Entity, reflexives will appear. If you're using Entity, click around the reflexives, and display > idents
(3) Within the dependencies that appeared, Find, Proj - objects\weapons\pistol\plasma_pistol\projectiles\plasma_pistol_charged_bolt
(4) You're going to swap that dependency with Vehi - objects\vehicles\scorpion\scorpion
Now when you charge up a plasma bolt and fire, a tank will appear.
And you saw how, in the Youtube video, when they shot anywhere on the map, and the bullet went straight for their enemy anyway?
Don't ask how to do that. It's called Auto Aim and is highly discouraged and looked down upon.
For when the plasma bolt charged shota tank, you click on...
(1) weap, objects\weapons\pistol\plasma_pistol\plasma_pistol
(2) A bunch of dependencies should appear on the screen, and if you're using Entity, reflexives will appear. If you're using Entity, click around the reflexives, and display > idents
(3) Within the dependencies that appeared, Find, Proj - objects\weapons\pistol\plasma_pistol\projectiles\plasma_pistol_charged_bolt
(4) You're going to swap that dependency with Vehi - objects\vehicles\scorpion\scorpion
Now when you charge up a plasma bolt and fire, a tank will appear.
And you saw how, in the Youtube video, when they shot anywhere on the map, and the bullet went straight for their enemy anyway?
Don't ask how to do that. It's called Auto Aim and is highly discouraged and looked down upon.

It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
Its mainly the second video that I'm interested in. I could care less about auto aim. But, in the second video, on lockout when he charges the plasma pistol and a shot comes outta the sky, how is that done?
Those are not the correct Halo 2 modding videos also. I'll search around for the certain one and post it as well.
Thanx for the help!
Those are not the correct Halo 2 modding videos also. I'll search around for the certain one and post it as well.
Thanx for the help!
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
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To spawn a projectile from the sky, you need to...
(Assuming you're using Entity)
(1) Go to weap - (your weap)
(2) Go into Entity's meta editor
(3) Scroll until you find Spawn Offset (z)
(4) Change that number to 10
Now when you shoot your weap, the projectile will spawn in the sky, and come down wherever you shot.
If like the video, you want it to shoot a different projectile(such as the banshee bomb), before or after you changed its spawn, switch the projectile that the weapon fires to whatever you want it to fire.
I changed the value to 10, but you can change it to whatever you want. The higher the value is, the higher the projectile will spawn.
(Assuming you're using Entity)
(1) Go to weap - (your weap)
(2) Go into Entity's meta editor
(3) Scroll until you find Spawn Offset (z)
(4) Change that number to 10
Now when you shoot your weap, the projectile will spawn in the sky, and come down wherever you shot.
If like the video, you want it to shoot a different projectile(such as the banshee bomb), before or after you changed its spawn, switch the projectile that the weapon fires to whatever you want it to fire.
I changed the value to 10, but you can change it to whatever you want. The higher the value is, the higher the projectile will spawn.

It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.