I have a Question ..
1. How i become a ghost in lockout?
2.i will make new teleporter in lockout but HOW?
thanks
Steve
QUESTION
- bumlove
- Posts: 305
- Joined: Tue May 29, 2007 1:17 pm
- Location: Islamic fundamentlist capital of europe, seriously my home town is a hole
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#1 don't know
#2 Open your map in entity
open scnr tag
open the meta editor
find the bit about objective placement
switch 2 redundant objectives to teleporter entrance and teleporter exit
(I never play more than 1 territory so I'd use them)
(If you want you can clone one twice then issue them tp entrance and exit)
Save Meta changes changes
Open the sBSP
Open the sBSP viewer
Tick "edit objectives"
Find them on the map
Make sure they are both numbered the same (should be 0)
Reposition Save Sign
These are invisible that non modders can use and this is the quick way of explaining it If you need more explanation or them to be visiblehttp://forums.halomods.com/search.phpand type teleporters searching in H2 tutorials
#2 Open your map in entity
open scnr tag
open the meta editor
find the bit about objective placement
switch 2 redundant objectives to teleporter entrance and teleporter exit
(I never play more than 1 territory so I'd use them)
(If you want you can clone one twice then issue them tp entrance and exit)
Save Meta changes changes
Open the sBSP
Open the sBSP viewer
Tick "edit objectives"
Find them on the map
Make sure they are both numbered the same (should be 0)
Reposition Save Sign
These are invisible that non modders can use and this is the quick way of explaining it If you need more explanation or them to be visiblehttp://forums.halomods.com/search.phpand type teleporters searching in H2 tutorials
never underestimate the predictability of stupidity
- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
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