Do i have to edit the menu so that i can set that option? Or is it more than that, like a script or a simple change?
Anybody know?
How do i get 16 people in Single Player?
Re: How do i get 16 people in Single Player?
BSP Conversions. Theres many tutorials in the tutorials section. Go look at them.xgamer wrote:Do i have to edit the menu so that i can set that option? Or is it more than that, like a script or a simple change?
Anybody know?

- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
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no. impossible. its that simple.

[Setting BIPD Variations][url=httphttp://forums.halomods.com/viewtopic.php?search_id=442547533&t=67770][Alumina BETA][/url]
EDIT: Nvm what I said.1337X4 wrote:wait you can make it so that people can play campaign with you on system link?
Last edited by Halo4Ever on Thu Sep 13, 2007 8:46 am, edited 1 time in total.

"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
- AFuzySquirrel
- Posts: 362
- Joined: Fri Jun 22, 2007 9:04 pm
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AI does work perfectly. the problem is the scripts to load another bsp. those dont transfer

[Setting BIPD Variations][url=httphttp://forums.halomods.com/viewtopic.php?search_id=442547533&t=67770][Alumina BETA][/url]
AI work in system link. Disregard whoever said that.
The only problems with AI are that you can't set up their permutations perfectly for clients and random animations don't sync (but don't affect gameplay either - like how an elite might say something when he's bored to the player). The biggest things are that cutscenes and bsp change commands don't sync at all. You could make a mod to simulate co-op by taking a single bsp from an sp level, and setting up the AI and scripts just like they were in the sp map, but then you only have one bsp section, and no fancy cutscenes.
The only problems with AI are that you can't set up their permutations perfectly for clients and random animations don't sync (but don't affect gameplay either - like how an elite might say something when he's bored to the player). The biggest things are that cutscenes and bsp change commands don't sync at all. You could make a mod to simulate co-op by taking a single bsp from an sp level, and setting up the AI and scripts just like they were in the sp map, but then you only have one bsp section, and no fancy cutscenes.