machines disappearing
machines disappearing
Well ive injected a few machines into my map to make a mach mod and spawned them all correctly. Now when i load up my map the machs will disappear when i look at them. Is there any way to fix this?
- foxfanatic23I7
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- foxfanatic23I7
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- blackdiamond
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this happens when there is so much for the game to load, it happened when i had 100 gernades spawn in 1 area, if i looked at it, the whole ai squad and machines and everything would dissapear
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- blackdiamond
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listen to meblackdiamond wrote:this happens when there is so much for the game to load, it happened when i had 100 gernades spawn in 1 area, if i looked at it, the whole ai squad and machines and everything would dissapear

92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
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The bouding radius is the value which defines from what distance the objet won't be rendered(so from what distance you won't see it) depending of the size of the object and the distance.
But if that doesn't work then you have too much things spawned.
Can you walk over machines that dispear? if yes then it's a bouding radius problem i think.
But if that doesn't work then you have too much things spawned.
Can you walk over machines that dispear? if yes then it's a bouding radius problem i think.
- CaptainPoopface
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This would happen to me on Ascension, just injecting a few extra machs. It would also happen when I'd inject machs (not very many) into a SP->MP BSP conversion. After about 5 minutes, the game decides to start disappearing some trees, machs, and body parts, although they maintain their collision and can still be seen at very specific looking angles. The big bridge with blue energy rails from delta approach is also finicky for some reason. If you spawn it too close to a wall or other object, it will spawn invisible. You can still see it sometimes if you position the camera inside a wall or other solid object in Yelo. I would also get the vanishing sky effect in the SP-MP map.
I suspect it's related to the green mach problem, as well as the potential overloading of the map with additional objects.
The solution I've found is to use a different base map. Containment is the most mach-friendly, from what I've read and experienced. Hopefully you are making your own map entirely and not relying on a certain base map as part of the geography. Otherwise, use Containment and simulate the desired base map with more machs. Lockout, Ascension, Foundation, Tombstone, Elongation, Colossus, and maybe some others could be constructed entirely from ramps, planks, bridges, and some blocs. It is possible. I really wish more people would build unique new levels in this fashion.
Good luck.
I suspect it's related to the green mach problem, as well as the potential overloading of the map with additional objects.
The solution I've found is to use a different base map. Containment is the most mach-friendly, from what I've read and experienced. Hopefully you are making your own map entirely and not relying on a certain base map as part of the geography. Otherwise, use Containment and simulate the desired base map with more machs. Lockout, Ascension, Foundation, Tombstone, Elongation, Colossus, and maybe some others could be constructed entirely from ramps, planks, bridges, and some blocs. It is possible. I really wish more people would build unique new levels in this fashion.
Good luck.
- blackdiamond
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- Joined: Fri Feb 16, 2007 7:18 pm
- Location: Virginia
35??!?!??!! of course they're dissapearing
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.
http://www.mindistortion.net/iwantyours ... am=dapoopy
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