Swapping Animations. (Never Mind, I found out how to fix it)

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killarzachary




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Swapping Animations. (Never Mind, I found out how to fix it)

Post by killarzachary »

How do I make it so that the Animation for the Masterchief are instead the Animations for the Elite?
Last edited by killarzachary on Thu Aug 02, 2007 12:47 pm, edited 1 time in total.
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CptnNsan0




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Post by CptnNsan0 »

swap the jmads i believe.
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Post by killarzachary »

CptnNsan0 wrote:swap the jmads i believe.
Well the jmads located in the HLMT, but I don't think thats the problem. I'm almost positive the problems with the biped tag.
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Post by Zone 117 »

Detox is good with those I think.
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Post by killarzachary »

Zoner117 wrote:Detox is good with those I think.
Alright, I'll try to contact him soon.

Also swapping the JMAD made no difference.
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Post by OwnZ joO »

Is there a jmad in the bipd tag? For weapons there are jmads in the weap tag right by the fp model reference, I really don't know the answer to this, but if I was guessing I'd check the bipd and hlmt. Also another way to maybe figure it out is use ADI's inverse dependency mode, and see what has dependencies on the elite jmad.
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Post by CptnNsan0 »

you could swap the elites hlmt with the mastercheifs. That way he will look like the MC but be like the elite.
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Post by killarzachary »

CptnNsan0 wrote:you could swap the elites hlmt with the mastercheifs. That way he will look like the MC but be like the elite.
That wont work for what i'm doing.
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Post by Dojorkan »

Yeah you can swap animations between different species. Or from Spartan to another human.

However The Arbiter and all other elites can use the same animation.
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Post by killarzachary »

Dojorkan wrote:Yeah you can swap animations between different species. Or from Spartan to another human.

However The Arbiter and all other elites can use the same animation.
Actually the problem wasn't the animation.
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