Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Assisting
Posts: 27 Joined: Sun Jun 17, 2007 3:44 pm
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by Assisting » Thu Aug 02, 2007 11:33 am
can someone help me removed spwans points in containment.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Thu Aug 02, 2007 11:35 am
I don't know if you can remove them but you can put 2 spawns in the same location using entity's bsp viewer.
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Assisting
Posts: 27 Joined: Sun Jun 17, 2007 3:44 pm
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by Assisting » Thu Aug 02, 2007 11:53 am
i kno but like i freeze like auto
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Thu Aug 02, 2007 11:57 am
then your doing something wrong because putting spawns together won't freeze your map.
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Assisting
Posts: 27 Joined: Sun Jun 17, 2007 3:44 pm
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by Assisting » Thu Aug 02, 2007 12:33 pm
all i did was build my track then i put all the 144 spwans in one spot (didnt work) then i moved it around (still didnt work) i have no idea wats wrong.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Thu Aug 02, 2007 12:38 pm
maybe it has something to do with what you did to your map.
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OwnZ joO
Posts: 980 Joined: Thu Nov 10, 2005 4:24 pm
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by OwnZ joO » Thu Aug 02, 2007 12:51 pm
If you spawned 144 things through the itmc, then that's probably your problem, I've never done that, but I've heard over 99 things will make your map freeze.
-Legendary-
Posts: 2272 Joined: Mon Aug 02, 2004 8:06 pm
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by -Legendary- » Thu Aug 02, 2007 12:57 pm
Aren't they chunks? You can just remove them.
OwnZ joO wrote: If you spawned 144 things through the itmc, then that's probably your problem, I've never done that, but I've heard over 99 things will make your map freeze.
And some maps allow a little over 99.
But I dont think 45 over ;x
Assisting
Posts: 27 Joined: Sun Jun 17, 2007 3:44 pm
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by Assisting » Thu Aug 02, 2007 1:03 pm
i mean the spwans there r 144 and they were all in one spot.
bot now i moved them. also i didnt it in the bsp view thing.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Thu Aug 02, 2007 1:07 pm
wait. Are you talking about player spwans? machine spawns? or what?
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Assisting
Posts: 27 Joined: Sun Jun 17, 2007 3:44 pm
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by Assisting » Thu Aug 02, 2007 1:09 pm
player
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Thu Aug 02, 2007 1:10 pm
there were already that many spawns or did you add any?
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Assisting
Posts: 27 Joined: Sun Jun 17, 2007 3:44 pm
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by Assisting » Thu Aug 02, 2007 1:46 pm
thats the amount
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Thu Aug 02, 2007 1:47 pm
hmm then I'm not sure. moving spawns would not have messed up your map. You must have done something prior to moving spawns that messed it up.
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Assisting
Posts: 27 Joined: Sun Jun 17, 2007 3:44 pm
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by Assisting » Thu Aug 02, 2007 1:52 pm
well when i get back on in like a hour or so ill explain wat i did.
Assisting
Posts: 27 Joined: Sun Jun 17, 2007 3:44 pm
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by Assisting » Thu Aug 02, 2007 2:57 pm
1st off I stared off by duplicating super sheild or somethin. then i change that to the track. after that amd saveing the map i went to collection master and edited the track. after that i went back to entity and did the netgame thing then made my track.
Zone 117
Posts: 799 Joined: Wed Nov 09, 2005 4:37 pm
Location: Want to be in Asia :'(
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by Zone 117 » Thu Aug 02, 2007 4:13 pm
Well for player spawns, like Legendary said, just open the scnr chunk cloner in Entity, select a player spawn chunk, and click delete, then add meta to map.