i have shared map im trying to make a mod with skinned vehicles like only on the map,i dont want the skin coming from shared.map other people know how to do it how do i? and i tried duplicating the skin and vehicles dependency swap them and everything it would reellllyyy help!
thanks.
Okay that doesnt make any sense, can you clarify? If your asking how to skin without shared, you cant. In dot halo, when it tells you that shared wasnt found, it will tell you what folder it looked in. Thats where shared needs to go.
Shader swap for a shader that uses internalized bitmaps. Swap the bitmap from the original warthog to the new shader (and the bump) and you should have about what you need, provided you used the right shader.
No... The easiest and most simple way to do this is to download the Uberbitmap tool. All you do in that is select your bitmap, push a button, and you have your internalized bitm.
Yeah, I know of this method, but I thought it referenced the shared.map and mainmenu.map files (though it has been quite a while, so I don't remember fully). My method was merely a way around having to internalize at all, which is what I thought he was asking.
If you can internalize, definatly use the UBT: Lite. It's by far the best internalizer out there.