What do you look for in a mod?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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ScottyGEE




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What do you look for in a mod?

Post by ScottyGEE »

Well I thought this would be a good time to ask everyone: What do you look for in a mod?

Basically, what do you like having in a mod you download? Good weapons? Balance? Pretty vista's? Ai funtastics? Projectiel swaps? Quick fun mods? Please answer in as much depth as you can :D

By answering this you may end up helping me in future, and you can help all the other modders out there who want to make a mod people like.

Hopefully this doesn't get ignored due to so many people asking silly questions...But I thought this would be a nice little thing to help modders out there understand what the people want instead of getting flamed all the time.
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antszy101




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Post by antszy101 »

I look fro pretty colors :D
oh, and also balance, but mostly new content (bsps and such) to use with my friends when they come over.
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Post by newbymodder »

i look for balanced weapons, i like the AR in the maps, new enviroment and mabey a nice skin unless the default skin looks good, oh and i like BSP conversions most unless its like a nice tombstone mod or somthing
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Post by kibito87 »

I have two issues when dealing with mods I like.

1. Environment

Explanation: Who wants to play the same old of everything? There is nothing better IMO than a new atmosphere with different things to see and look at..or find! It's not fun seeing the same textures and the same tree's or rocks. If you use new or different colors...make sure everything blends together. Nobody wants brick texures on a building and neon green grass blinding you. Make things blend and flow. When random colors and things are put together, it clashes and sways my judgement on the map. I always say "stick to a theme".

2. Balance

Explanation: I can NOT stand a one sided game. I love to see a mod where the game is as balanced as possible. Which is why coagulation and bloodgulch stand out more. There's the same weapons on each side and there are the rockets in the middle. It's not only balanced and fair. There's no way somebody could say it's unfair and one team has the advantage. Both teams have equal chance to get the rockets or their power-ups (Camo / Overshield). Zanzibar is a prime example of how one team can take advantage early in the game. The base team can run and grab the rockets, get to the camo before the beach team, get to the sniper on camp froman and also grab the sword if they truly wanted...all the beach team will have are BR's and Snipers. That doesn't bode well for the team spawning on the beach. Now in a 1 Flag game...it's a little different. Balance is a primary key to my satisfaction.

3. Creativity

Explanation: Using somebody else's creations pisses me off. What's the point of using somebody else's finished product over again...though it's already been used. Granted if it's in a much different situation then I give credit but for the most part...bah. Something new always intrigues me... such as the difference between a snow mod and a desert type. They are different then the original and if you can completely change the way the map feels or looks...then you've caught my attention. Old shit doesn't interest me. Give me something new and vitalizing to look at or feel. Something new is almost always better than the same old thing. It's like eating food. You will get sick of eating pasta all the time. So how about we add a breadstick and swap the spaghetti for some rigatoni. Sounds good? Yup :P

Hope this helps a bit Scotty! :wink:
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Post by Prey »

Innovativity, as well as the actual presentation of the mod.
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Post by ScottyGEE »

kibito87, you share almost exactly the same values as I... :P
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Post by JacksonCougAr »

And I; :P
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Post by glasseater »

Ive always been a sucker for GOOD weapon mods and models. However, lately, the weapon mods have turned into mere projectile swaps and I little prt3 editing. Mr. Murder is always an exception to that though :D. I also respect dec for his weapon models.
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Post by xzodia »

i dont care much for weapon mods of a kind, be it a skin, effect or otherwise...
i do like new skins and effects for the map itself...just not on its own, cause im a creativity whore >_> if it doesnt have something innovative in it im not interested
the only exception to that is ai cause ai is timeless
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Post by xXxCocoFangxXx »

ScottyGEE mbmb.
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Post by Mr N »

I personally enjoy mods that contain new BSPs or ones different from the normal multiplayer BSPs. The semi-recent breakthrough of being able to convert Campaign BSPs into multiplayer has been a breath of fresh air for me.

Also, new vehicles and new weapons (that means models and effects) are always good.

As for what I don't like (even though you didn't ask), I could do without all
the racetracks and the gloomy, foggy, dark mods that are somewhat abundant.
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Post by MrMurder »

glasseater wrote:Ive always been a sucker for GOOD weapon mods and models. However, lately, the weapon mods have turned into mere projectile swaps and I little prt3 editing. Mr. Murder is always an exception to that though :D. I also respect dec for his weapon models.
:oops: :oops: :oops: :oops: you made me blush.
when i get time i will post up what i look for in a mod right now im kinda busy sorry guys but great idea for a post SG it should be sticky front page
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Post by xSpartan_051x »

I do understand that right now its not really possible but i really would like to see new maps. not remakes. I hope oneday soon i could dl a mappack of new maps. not map remakes. and I also like new vehicles and balance.. I want maps and mods that make a game balanced and fun. Some thing i can play CTF on and have a good balanced game.
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Post by mr_penguin »

I look for new things,

new weapons, vehicles

rebuilt map.

Anything that shows you thought about the mod a lot.

Something done that I don't know how to do
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