I was wondering, does anybody have a way to remove the green glow from machs? Ive tried xheadshotmastax's way of editing the values in the mode tag, and it removes the green, but turns my mach white, and it stays white no matter how much i change the values.
Ive also tried editing the values in the gdlf tag, and that didnt work either. Is there another way to fix this?
Mach's
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Here's how:ajb wrote:if i did it w/ entity, would i extract the the ligh tag? or save something from that tag, then build it into my other map? im not sure how to get the lightmap from containment using entity >.>kibito87 wrote:You can do that. Or use Entity and build the lightmap in.
1. open entity and select containment
2. go to the ltmp tag and select: scenarios\multi\containment\containment_containment_lightmap
3. check in recursive and parsed and then save meta, save it to a new folder
4. open the map you want to put the lightmap into.
5. click build, find the folder you saved the ltmp to and than select the info file. when a message box pops up saying, "done", thats it.
YOUR DONE
Your mom became oversized. Please make your mom smaller before reposting.

Infern0 wrote:You just shave the excess bush and burn the leftovers.
Thanks ^^ i wasnt sure what tag the lightmap was inmr_penguin wrote:
Here's how:
1. open entity and select containment
2. go to the ltmp tag and select: scenarios\multi\containment\containment_containment_lightmap
3. check in recursive and parsed and then save meta, save it to a new folder
4. open the map you want to put the lightmap into.
5. click build, find the folder you saved the ltmp to and than select the info file. when a message box pops up saying, "done", thats it.
YOUR DONE