I already have Photoshop. (Elements 2.0)
If there is a tut somewhere (and I'm sure there is lol) then I'm sorry. I don't mean to spam! Honest...

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AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
Dothalo will work with just 1.1, i think insolence may too.demonicsandwich wrote:And of coarse you'll to install .NET framwork 2.0 for any of these programs to work correctly or at all.
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To mod the maps go download a program called Entity.GAMER4EVER wrote:I'm just looking for programs so that I can
*Make skins
*Turn skins into formats that work with image editors like .bmp or .png
*Apply already-made mods to maps
*Edit maps and do stuff like Containment skytracks, making teleporters and weapon spawns, removing death barriers and walls, etc...
*Give my hog neon and hydraulics
*(possibly)Take screenshots and get 3rd person and all that jazz
Basically stuff to start off with.
If I wanted to have 3 different types of hogs, could I just replace the ghost with a hog and make 3 light vehicle spawns?
>>> Also, sorry, I know this is a already a lot to ask, but is there an easy way to tell if a mod will be system-linkable? And what exactly is DotHalo? A map editor? What's the one that lets me actually see the map and inject models and move them around in 3d?
Thanks!
EDIT: I just saw this thing called Prometheus... is it worth a DL?