Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
xGhostlySnowx
Posts: 128 Joined: Fri Jun 30, 2006 6:15 pm
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by xGhostlySnowx » Wed Mar 14, 2007 10:41 am
Is there any way to make the flashlight togelable in mp? Parts of my map are dark but you dont need the light all the time... is there any way to do It?
Geo
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by Geo » Wed Mar 14, 2007 10:54 am
You could probably add it to a weapon under a secondary trigger.
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xGhostlySnowx
Posts: 128 Joined: Fri Jun 30, 2006 6:15 pm
Location: Not where you are!
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by xGhostlySnowx » Wed Mar 14, 2007 10:58 am
hmm how would i do that... and for every weapon?
ali954
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by ali954 » Thu Mar 15, 2007 4:02 pm
script. make it so that when u when u press the white button and the light isnt there it spawn attached to u and when u press it again it deletes
xGhostlySnowx
Posts: 128 Joined: Fri Jun 30, 2006 6:15 pm
Location: Not where you are!
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by xGhostlySnowx » Thu Mar 15, 2007 4:29 pm
cool idea.. but i dont know how to do that so ill read up on it... thanks for the reply though didnt think anyone would...will a script like this work over systermlink? also how does it work in sp? lol i have lots of questions...
latinomodder
Posts: 1040 Joined: Tue Sep 20, 2005 5:51 pm
Location: Costa Rica
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by latinomodder » Thu Mar 15, 2007 4:36 pm
In SP it works with scripts, compile this in script tools
Code: Select all
(script startup flash_light
(begin
(game_can_use_flashlights True)
))
edit: for toggle id suggest using script zones but thats way to complicated to explain, ill make a tut this weekend.
xGhostlySnowx
Posts: 128 Joined: Fri Jun 30, 2006 6:15 pm
Location: Not where you are!
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by xGhostlySnowx » Thu Mar 15, 2007 5:27 pm
thanks for the scipt..... but will it work system link? *I dont know anything about scripts*
latinomodder
Posts: 1040 Joined: Tue Sep 20, 2005 5:51 pm
Location: Costa Rica
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by latinomodder » Thu Mar 15, 2007 5:28 pm
idk really but it should, it will if the other guy has the map