Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
_XLR8_
Posts: 77 Joined: Sat Nov 18, 2006 8:40 pm
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by _XLR8_ » Wed Mar 14, 2007 7:25 pm
i recently made a mod 4 scotty gee's contest 4 Burial Mounds but i dont know about it just tell me what u guys think of it the theme is a 1,000 year old Burial Mounds i call it "Decayed" (note this is my 1st mod 4 Burial Mounds)
hope u guys think its ok (of course its not yet finished)
Last edited by
_XLR8_ on Wed Mar 14, 2007 7:58 pm, edited 2 times in total.
antszy101
Posts: 794 Joined: Sat Feb 25, 2006 2:40 pm
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by antszy101 » Wed Mar 14, 2007 7:26 pm
looks great!
but WAY too much of one texture
foxfanatic23I7
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by foxfanatic23I7 » Wed Mar 14, 2007 7:27 pm
Hey, I like the sky, it really matches your skin. But the actual textures need some work. Also, this is the wrong section to post. Next time post in the Pictures section.
WoW
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by WoW » Wed Mar 14, 2007 7:28 pm
Woa i realy like the way the fog makes the map feel!
Last edited by
WoW on Fri Mar 16, 2007 10:28 am, edited 1 time in total.
Fleabag77
Posts: 544 Joined: Sun Dec 31, 2006 5:12 am
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by Fleabag77 » Wed Mar 14, 2007 7:30 pm
I like the use of the same textures. Mold isn't supposed to be art, it's supposed to be...mold.
WoW
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by WoW » Wed Mar 14, 2007 7:33 pm
lol
theycallmechad
Posts: 1482 Joined: Sat Aug 13, 2005 11:30 am
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by theycallmechad » Wed Mar 14, 2007 7:55 pm
Fleabag77 wrote: I like the use of the same textures. Mold isn't supposed to be art, it's supposed to be...mold.
Why should it not be art? I'm not saying yours isn't artistic or anything, I'm just wondering why it can't be art?
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XBC-Requiem
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by XBC-Requiem » Wed Mar 14, 2007 7:58 pm
Personally, I think it has a nice feel to it.
Fleabag77
Posts: 544 Joined: Sun Dec 31, 2006 5:12 am
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by Fleabag77 » Wed Mar 14, 2007 8:00 pm
theycallmechad wrote: Why should it not be art? I'm not saying yours isn't artistic or anything, I'm just wondering why it can't be art?
I'm just saying the texture that's used right now fits nicely. Too much range of textures wouldn't look right.
_XLR8_
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by _XLR8_ » Wed Mar 14, 2007 8:17 pm
whatdaya mean range of texture? i only skinned 4 bitmaps and it looked pretty good
Fleabag77
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by Fleabag77 » Wed Mar 14, 2007 8:30 pm
That's what I said. I don't want it changed.
Sgt.Peppers
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by Sgt.Peppers » Wed Mar 14, 2007 8:37 pm
Looks really good man, nice job.
_XLR8_
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by _XLR8_ » Thu Mar 15, 2007 6:31 am
well that settles it itll take me till the deadline but ill get this map finished thanks guys 4 all the positive comments
kibito87
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by kibito87 » Thu Mar 15, 2007 6:33 am
IMO the cliff walls are ugly. Keep going though. I'm digging the rest. The decayed look is coming along. I was thinking more along the lines or rusted but both work!