2 skinning problems

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malumvolo





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2 skinning problems

Post by malumvolo »

Okay, Ive been trying to make a skin pack (applies to shared.map) and There are a few problems I have.

1st one, Vehicles from a distance are solid black, mostly the ghost, but even the banshee and warthog.

2nd one, I skinned the banshee, and it pretty much stays its default colors.

Any help please?
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kibito87




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Re: 2 skinning problems

Post by kibito87 »

malumvolo wrote:Okay, Ive been trying to make a skin pack (applies to shared.map) and There are a few problems I have.

1st one, Vehicles from a distance are solid black, mostly the ghost, but even the banshee and warthog.

2nd one, I skinned the banshee, and it pretty much stays its default colors.
1. Remove the lower level lods from the map.

2. Please elaborate on that question. Do you mean the cubemap? (the purple glossy stuff.)
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malumvolo





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Post by malumvolo »

uh, I dont know all the technical terms, but yea it stays all purple (except a few parts)

What are the lower lods?
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Post by DemonicSandwich »

malumvolo wrote:uh, I dont know all the technical terms, but yea it stays all purple (except a few parts)

What are the lower lods?
lods = Levels of Detail
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malumvolo





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Post by malumvolo »

So how do you remove the lods?
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kibito87




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Post by kibito87 »

Use the Machinima Companion. IF you can't find it around the downloads section or utilities i'll post it for you.
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Re: 2 skinning problems

Post by Mr_V »

malumvolo wrote:1st one, Vehicles from a distance are solid black, mostly the ghost, but even the banshee and warthog.

2nd one, I skinned the banshee, and it pretty much stays its default colors.
1. Make sure Mip maps are ON when saving the bitmap.
2. Delete the cache maps on the X or Y drive (there's 1 or 2 of them). or internalize the bitmap.
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Post by malumvolo »

I see 3 options on machinima, wich one do I use?
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