Thanks and have a nice day.
Whats the name of the elite with the white symbol thingy?
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striderdude
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- Location: I dont know. 0.o
Whats the name of the elite with the white symbol thingy?
He has a specail helmet, and is white. Its an elite, and i would like to know the name of it.. Like (elite_specail) or something like that.
Thanks and have a nice day.
Thanks and have a nice day.
Striderdude says: The spam! It burns!! IT BURNS!!
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striderdude
- Posts: 284
- Joined: Fri Jul 21, 2006 5:43 pm
- Location: I dont know. 0.o
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striderdude
- Posts: 284
- Joined: Fri Jul 21, 2006 5:43 pm
- Location: I dont know. 0.o
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KillOnSight213
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- Contact:
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striderdude
- Posts: 284
- Joined: Fri Jul 21, 2006 5:43 pm
- Location: I dont know. 0.o
you cant find it because its just a variation of the hlmt in single player.
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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striderdude
- Posts: 284
- Joined: Fri Jul 21, 2006 5:43 pm
- Location: I dont know. 0.o
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supertrek32
- Posts: 26
- Joined: Sun Feb 05, 2006 11:36 am
Quick tut:
Use insolence and copy the html for the characters/elites/elite to your map from 08b_deltacontrol.map (you can close the sp map when that's done)
Go to the tag you just copied and switch to dev mode then hit variation. Click on the drop down and switch to chunk 17.
Rename "council_scl" to "default" (no quotes)
Hit all dependencies and change "sound\dialog\combat\elite_loose" to "sound\dialog\combat\elite_mp" (no quotes)
Now go to your bipd tag (you should be back in edit mode) and hit visible dependencies. Change the object properties to "objects\characters\elite\elite" (no quotes)
Sign and ftp.
I'm pretty sure that's all you need to do, if I remember correctly. If you want an honor guard elite (red flags and stuff on 'em) go to the chunk with the honor guard (don't remember name) instead of the council_scl.
Use insolence and copy the html for the characters/elites/elite to your map from 08b_deltacontrol.map (you can close the sp map when that's done)
Go to the tag you just copied and switch to dev mode then hit variation. Click on the drop down and switch to chunk 17.
Rename "council_scl" to "default" (no quotes)
Hit all dependencies and change "sound\dialog\combat\elite_loose" to "sound\dialog\combat\elite_mp" (no quotes)
Now go to your bipd tag (you should be back in edit mode) and hit visible dependencies. Change the object properties to "objects\characters\elite\elite" (no quotes)
Sign and ftp.
I'm pretty sure that's all you need to do, if I remember correctly. If you want an honor guard elite (red flags and stuff on 'em) go to the chunk with the honor guard (don't remember name) instead of the council_scl.



