AI/String Help

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
hoho5000





Posts: 40
Joined: Thu May 12, 2005 6:35 pm
Location: Bellingham

AI/String Help

Post by hoho5000 »

I've been messing around with AI and scripts lately, and I noticed that some scripts were used to allow for AI actions and movement, even if it is simple. I went and tried to implement this into my multiplayer AI mod, but I noticed that each starting location should have a string ID, but they don't. For exampe, in the campaign map, Old Mambassa, the SID of the first starting location in the first squad is johnson0. In the multiplayer map there is nothing. Anyway to fix this? I don't need names for all of them, just a few.
jdb8t9





Posts: 31
Joined: Thu Jun 15, 2006 8:47 am
Location: Chicago

Post by jdb8t9 »

Could you give us info on the AI subject.

Me and the other newbs don't know much on the subject but would like to help.

Maybe a link if you could?
User avatar
xXxCocoFangxXx





Posts: 3756
Joined: Thu Sep 08, 2005 9:57 am
Contact:

Post by xXxCocoFangxXx »

They have lots of AI stuff on the File Forums.
Image
Post Reply