Help with adding the ODST to your map!

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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merriam




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Help with adding the ODST to your map!

Post by merriam »

Im following a tutorial on how to do this but I am stuck at the part where it says..."Now click the blue Variation reflexive. At the dropdown box, click on the down arrow and choose the next chunk (chunk 1)." I am currently in the biped tag and i switched to dev mode and changed the yyyy tags to udlg and made them sound\dialog\combat\masterchief. Then it tells me to do what i just posted above and i cant find a blue variation reflexive anywhere! Can someone please help me with this? thanks.

I am using the this tutorial just in case your interested...

Step 1- Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like to play as an ODST. Also open any campaign map in which you encounter ODSTs. For this tutorial I will use beavercreek.map and 05a_deltaaproach.map.

Step 2- Drag & Drop
To bring the ODST into the multiplayer map, you only need to click and drag only one thing over, and that is the HLMT tag.
Navigate to objects\characters\marine\marine, left click once to select it, and then left click again on the tag and drag and drop it into beavercreek.map's tag-list window.

Step 3- MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking", but in this case it will be moving the sounds (that don
Doom




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Joined: Mon May 09, 2005 7:31 am
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Re: Help with adding the ODST to your map!

Post by Doom »

[quote="merriam"]Im following a tutorial on how to do this but I am stuck at the part where it says..."Now click the blue Variation reflexive. At the dropdown box, click on the down arrow and choose the next chunk (chunk 1)." I am currently in the biped tag and i switched to dev mode and changed the yyyy tags to udlg and made them sound\dialog\combat\masterchief. Then it tells me to do what i just posted above and i cant find a blue variation reflexive anywhere! Can someone please help me with this? thanks.

I am using the this tutorial just in case your interested...

Step 1- Open Maps
First, open Insolence. Now, open the multiplayer map in which you would like to play as an ODST. Also open any campaign map in which you encounter ODSTs. For this tutorial I will use beavercreek.map and 05a_deltaaproach.map.

Step 2- Drag & Drop
To bring the ODST into the multiplayer map, you only need to click and drag only one thing over, and that is the HLMT tag.
Navigate to objects\characters\marine\marine, left click once to select it, and then left click again on the tag and drag and drop it into beavercreek.map's tag-list window.

Step 3- MoveBox
Each time you drag & drop a tag, a small status box will pop up to give you information about what the program is doing while you wait. The longest part is usually "Relinking", but in this case it will be moving the sounds (that don
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
merriam




Wordewatician 50

Posts: 77
Joined: Sun Dec 25, 2005 4:56 pm

Post by merriam »

yes that did help me.. Thanks alot
Doom




Articulatist 500

Posts: 1063
Joined: Mon May 09, 2005 7:31 am
Location: DHA , SA Team: Liquid Metal Knowledge: Excellent Your Mom?: Yes
Contact:

Post by Doom »

Glad it worked out. :wink:

-Doom
Image
Sig over three lines of text. <--- lik wtf? mods make my sig 4 lines of text, then they letz tis slide as GTAF says, and den dey delete it? likwtf?
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