Skies in converted bsps
Skies in converted bsps
Those of us who've messed with converted bsp's know that you can't simply use a sky like normal. It was suggested (in the entity thread, I believe) by xHeadshotmastax that the sky's model could simply be spawned the same way we spawn machs and stuff, but my attempt to do so failed. Anybody know how to do this?
Ok sorry im not the best for explaining stuff
But to get a sky to work you need to open up you Sp map go to the scnr tag then the sky pallette and look through it until you find the chunk number that your sky is referenced in

So say you find the sky for the bsp you converted referenced in chunk 6 of the Sp maps sky pallette. And your Mp map only has 1 chunk in its sky pallette you will have to use entity to clone 5 more chunks so that you can reference the sky in the 6th chunk of the Mp map making it referenced in the same chunk it is in the sp map.
Hopefully this explains it better. After you do this the sky should be woking
But to get a sky to work you need to open up you Sp map go to the scnr tag then the sky pallette and look through it until you find the chunk number that your sky is referenced in

So say you find the sky for the bsp you converted referenced in chunk 6 of the Sp maps sky pallette. And your Mp map only has 1 chunk in its sky pallette you will have to use entity to clone 5 more chunks so that you can reference the sky in the 6th chunk of the Mp map making it referenced in the same chunk it is in the sp map.
Hopefully this explains it better. After you do this the sky should be woking
its not a question of ease, it that there was some werid problem with the scen...something to do with freezing or no collision it got very confusingsnaku wrote:On that subject, has anybody gotten the bridge working yet? It seemed that everybody and their dog were working on it, then nothing. Wouldn't this method make the scen transferring really easy?

but basically even after people had placed all the scen it still didnt work


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(word filter got me--insert exclamation that is synonymous with a large structure designed for restraining water). You know, the whole reason I invented the motorcycle was for that map. I intended to hand it over to you first (back when you were working on the bridge) then release it to everybody else... or since it was supposed to be fully drag-and-droppable, they could've just ripped it from your map.xzodia wrote:its not a question of ease, it that there was some werid problem with the scen...something to do with freezing or no collision it got very confusing![]()
but basically even after people had placed all the scen it still didnt work