Machine chunks
Machine chunks
Now for about 30 mins i've been trying with fresh and old maps of zanzibar to add more chunks to the machine palette with entity. That way I can have many machs in there. But everytime i do it with entity i get a index error and with gg's chunkadder i get a error to. Is it even freaken possible to add more mach spaces?
That is because of all the info in the mach placement reflexive, right?shade45 wrote:Ive never had problems adding to the machines pallette.. yes you can spawn it as an itmc but the only problem with that is ive the machine normally moves it wont any more if you do it this way

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
well this is my problem now, i was able to get some more chunks in there using entity but when i try and change the chunks to some other mach, it stays the same, (Usally the bigwheel mach)
Example: I made 2 chunks
These are the machs in idents(scnr)
Mach-bigwheel
mach-blades
mach-gate
mach-flywheels
mach-bigwheel
mach-bigwheel
_____________-
So after that i changed the two extra bigwheels to the elavator from that cyclotron level. But the only thing is, 3 bigwheels appear instead of 1 and 2 elavators. But if i change the orginal bigwheel(the first one) all of them change to the elavator. So what im asking is there anyway to keep all of the orginal machs and add more without putting them in the itmc so i dont have to sacrifice its movement?
Example: I made 2 chunks
These are the machs in idents(scnr)
Mach-bigwheel
mach-blades
mach-gate
mach-flywheels
mach-bigwheel
mach-bigwheel
_____________-
So after that i changed the two extra bigwheels to the elavator from that cyclotron level. But the only thing is, 3 bigwheels appear instead of 1 and 2 elavators. But if i change the orginal bigwheel(the first one) all of them change to the elavator. So what im asking is there anyway to keep all of the orginal machs and add more without putting them in the itmc so i dont have to sacrifice its movement?
i take it you added chunks to the mach placement as well? you have to change what mach they are refering to

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theres 2 reflexives for machs in the scnr tag 1 is mach pallete which lists all the used machs, the other is mach placement which holds the information about where machs are on the map etc and this refers to chunk numbers in the mach pallete in order to show what mach is being placed

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
yea i no that. And the mach placement refers to this mach here and yada yada but i don't know where to edit the mach placement. So what im asking you is, since mach placenment has 6 chunks(in zanzibar) and all refer to a mach and it's x,yz, and that stuff, how do i view the mach placement info and be able to change it? Can insolence do it?
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lmao, this is the stupidest post ever, first of all were not talking about injecting models, were talking about spawning machines, which you can easily do. Plus of course you can inject models and like a million mods have um i think one is called infliction and it has a ak-47, mp5,mac-10,and other injections..you really need to read some treads or look at what ur saying..lol!