Damage absorption

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Spammy




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Damage absorption

Post by Spammy »

I was wondering if anyone out there knew how to turn on/off the damage flag for a bipd in a vehicle. What I'm trying to do is make the driver and copilot of the pelican able to be shot and take damage when the Pelican itself gets shot(like Banshees do). So, I've been looking into the vehi and coll tags trying to figure it out(that's where the flags were in Halo 1).

If anyone could help that'd be great.
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xzodia




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Post by xzodia »

i know how, and i would tell you but theres no point cause you need the new entity build
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Post by Snaku »

It has to do with the hlmt. There's an interflexive that's missing in pelican's hlmt. When the new Entity comes out, you'll be able to add it. Other than that, I guess if you know how to hex...
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Post by Spammy »

I know how to add one. Now the question is which one?
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Post by Snaku »

If you have a recent hlmt plugin (from TRP) it'll be under health/shields. You need to add seat protection.
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xzodia




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Post by xzodia »

...and then rename the string id to whatever seat you used
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