Lets discuss what we have not accomplished in Halo 2 modding

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

have we found out anything about the ladders in this game.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
yivkX





Posts: 69
Joined: Mon Feb 13, 2006 7:23 pm

k

Post by yivkX »

What if I injected Beaver creeks BSP into lockout, and then replaced the weather and injected the scnr tags meta, couldnt you put weater there that way?
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Post by WaywornMmmmm »

turk644 wrote:have we found out anything about the ladders in this game.
There is a ladder in headlong. It is ontop of a building. I've never lookd throught tags for it though.
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

and if i remember there is also one on water works, so far i havent found the ladder though.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Re: k

Post by Snaku »

yivkX wrote:What if I injected Beaver creeks BSP into lockout, and then replaced the weather and injected the scnr tags meta, couldnt you put weater there that way?
Weather is in the bsp. Or it's referenced there or something. So no, you wouldn't be able to put in weather that way.
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Re: k

Post by WaywornMmmmm »

snaku wrote:Weather is in the bsp. Or it's referenced there or something. So no, you wouldn't be able to put in weather that way.
Hmmm, sounds the banshee barriar.


Shade...
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

weather will be addable with the new entity
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
llama_juice




Articulatist 500

Posts: 799
Joined: Mon Aug 01, 2005 11:53 am
Contact:

Post by llama_juice »

WaywornMmmmm wrote:
turk644 wrote:have we found out anything about the ladders in this game.
There is a ladder in headlong. It is ontop of a building. I've never lookd throught tags for it though.
There are two ladders in Headlong, and two in waterworks. (In headlong there is one ontop of the map, and another in the big door on the broken highway. It waterworks, they both lead to the sword)

If we find out stuff about these..... we could have like MATRIX BEAVER CREEK!............

/stupid idea
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Post by WaywornMmmmm »

My guess is bsp scenery.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

WaywornMmmmm wrote:My guess is bsp scenery.
This is how I think it works

Inside the sbsp in the collsion bsp reflex theres a nested reflex called surfaces and inside this reflex there is a byte that determines what type of surface certian parts of the bsp are(climbable, two sided , breakable, ect)

To make it so you could climb the walls of the map i believe you would have to change every surface in the map to climbable.

If you look in guerilla at the collision bsp reflex its pretty much identical to halo2's collsion bsp reflex and is where i got this theory from
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

hmm.. i thought it probably had something to do with the sbsp. also i didnt know there was a second latter in headlong, i only knew about the one ontop of the map.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

where is this ladder on top of the map? and why is it there?
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

May i direct your guys attention here
http://files.halomods.com/viewtopic.php?t=52314

it worked exactly how i thought it did just change the 3rd short of every chunk to -1
Shalted




Eureka Translator

Posts: 565
Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
Contact:

Post by Shalted »

Ah, that shows ladders are just portions(Faces) of the Collision BSP, that have their surface set to climbable.
Awaiting connection...
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

Updated first post.
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Post by WaywornMmmmm »

xzodia wrote:where is this ladder on top of the map? and why is it there?
The one ontop of the map is out on top of a building on the left of the water. No one knows why it is there.
llama_juice




Articulatist 500

Posts: 799
Joined: Mon Aug 01, 2005 11:53 am
Contact:

Post by llama_juice »

whoa! the other day, I was dreaming about playing Matrix Beaver Creek, and now I can! :D yay!

would this be something that would work over SL if the other box didnt have the mod?... im guessing no... but gah that would be funny to mess with people hahahaha
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

Nope it wouldnt work for people who dont have the mod but they should be able to see you running on the walls
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Heh. The host is "The One."
Post Reply