spawns not matching bsp viewer?

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n64nerd




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Posts: 127
Joined: Mon Dec 05, 2005 5:44 pm

spawns not matching bsp viewer?

Post by n64nerd »

I'm trying to position itmc's for projectiles. So, I have it spawning a rocket (so I can position it), and point is where I want to. Half of the ones that I put out work like they're supposed to, and the other half are 90 degreees off! I look in the bsp viewer of darkmatter or entity, and the spawns are pointing right where they're supposed to. What's wrong?
Thanks.
yivkX





Posts: 69
Joined: Mon Feb 13, 2006 7:23 pm

k

Post by yivkX »

are you saying the spawn position coordinates are off or the yaw pitch and roll are off what you set them.
Limpmybizket





Posts: 75
Joined: Wed Dec 07, 2005 1:22 pm

Re: spawns not matching bsp viewer?

Post by Limpmybizket »

n64nerd wrote:I'm trying to position itmc's for projectiles. So, I have it spawning a rocket (so I can position it), and point is where I want to. Half of the ones that I put out work like they're supposed to, and the other half are 90 degreees off! I look in the bsp viewer of darkmatter or entity, and the spawns are pointing right where they're supposed to. What's wrong?
Thanks.
Entity's BSP rotation settings are off. However everytime I use Darkmatter it works perfectly.
n64nerd




Articulatist 100

Posts: 127
Joined: Mon Dec 05, 2005 5:44 pm

Post by n64nerd »

thanks. I'll try it, but I believe I saw the spawns screwed up in that as well. I'll edit this post if it works.
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