Custom sound injection? Dual Projectiles?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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Juniorman030790





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Custom sound injection? Dual Projectiles?

Post by Juniorman030790 »

How do I do a custom sound injection?

How would I make an extra trigger fire for a weapon? Would I need to add chunks? If so to what?

If I wanted to make the sniper fire sniper bullets from R and then rockets from L trigger. How would I do that? I saw in dothalo weap tag something about it but i'm not sure how to do it.
Last edited by Juniorman030790 on Sat May 13, 2006 1:24 pm, edited 1 time in total.
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Just drag and drop the tags.
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Limpmybizket





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Post by Limpmybizket »

xXxCocoFangxXx wrote:Just drag and drop the tags.
He means add his own sounds. You cant. You can however inject wmv files into the mainmenu.
Juniorman030790





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Post by Juniorman030790 »

I looked for GG's mainmenu injector tool but i can't seem to find it. If anyone has a link I would appreciate it
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Limpmybizket





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Post by Limpmybizket »

Juniorman030790 wrote:I looked for GG's mainmenu injector tool but i can't seem to find it. If anyone has a link I would appreciate it
I uploaded it to halomods in This Thread.
Juniorman030790





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Post by Juniorman030790 »

Thanks.
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twilkey2002





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Post by twilkey2002 »

Team Gravemind's Tutorial
on sound/music injection
Things you will need:
1.Gold Wave-download it for free at http://www.goldwave.com
2.ADI
3.Shared.map, mainmenu map, and sp shared.map
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1.How to make sound injectable
------------------------------------------------------------

To make a sound injectable into halo 2 you must do the following.First open up Gold Wave.Then
open the sound that you want to inject ( the sound cannot have a copyright or Gold Wave will not
open it).Once you open it go to file and click save as. This should pull up a box with 3 options at
the bottom.The first is what name you wanna save it as which doesnt matter right now, The second
is what file you want to save it as, here you need to make it a .wav file, the third you need to put it
as a Microsoft ADPCM 8.000 kHz, 4 Bit, Stereo. You have now sucessfully made a sound
injectable!

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2.How to inject the sound for enviroment
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Ok, before doing this please know that this doesnt always come out perfectly.Injecting enviroment sounds
in mp usually comes out scratchy.I'm not sure about sp though I havnt tested it yet. But anyway to inject an
enviroment sound; First open up ADI and the map you want to use. Then go down to <snd!> and at the starting
there should be a couple of enviroment sounds.Click on the one you want to edit then pull up the Raw Data
Editor. This should pull up a media player (doesnt work), Save chunk and Save sound, and Inject chunk and Inject
sound. I like to save the sound first to get an idea of how big the file is so i can try to get what i want to inject and
so you can find out what you want to rename you sound you made injectable. Now click inject sound which should
pull up a browser and then find you sound. Click on it and you just injected sound into the enviroment. If it is scatchy
then.....well im sorry.You can inject sounds over as many enviroment sounds as you want, but be careful.


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3.How to inject weapon sounds
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This is a lot different from injecting envriroment sounds so dont just try to do what you did for it. This time in ADI you
need to open sp shared.map or shared.map depending if you doing an sp or mp mod.You inject them both the same.
Ok im just gonna use sp shared.map. Go down to <snd!> like before but this time scroll down to weapons.Only edit
the weapon fire because I have not tried editing anything else yet. Click on the weapon you want to edit and go to Raw
Data Editor. If you were to try it from the map you were using when you saved the sound you would find that the sound
had no data and you cannot inject over it but now it does. So save the sound and check the size and name. Now like
before click Inject sound and inject you sound.Now you have injected sound for weapons.

***Please remember this will not work perfectly everytime so dont feel bad if it doesnt work.***
Also this is just a beta once we find out more (vehicle sounds, how to get it to work perfectly everytime, and
other sounds) we will release a full tut.Also DO NOT MESS WITH SOUND CHUNKS JUST THE SOUND!!!

.:Team Gravemind:.
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