Fall Damage in SP
Fall Damage in SP
How would I go about negating the Fall Damage in Campaign? I tried altering the Damage Effect tags in each map and the single_player_shared.map, but no dice. The tags I edited were under Damage Effects>Falling and Damage Effects>Distance. They were both set to 125 min and max damage and I set them to zero. Any ideas?
Thanks.
Thanks.
I'm talking about in Single Player Campaign mode. Ever noticed if you fall a set distance you will die? So if I alter the jump distance tag to 15, whenever I jump into the air, as I an coming down, I will die every time. No impact is needed, As soon as you fall a certain amount, your character just goes into death mode.
It's kinda sad.
It's kinda sad.
check the biped tag. i may be wrong but i know i have seen a value for that in one of the tags.

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That's the thing...I don't want to be invincible. I'm building a version in which the enemy count through the whole Legendary Campaign has been tripled, and I don't want invulnerability. I guess I can sacrifice the super jumping but I was really hoping for a solution that would let me have my cake and eat it too.
Haha.
Haha.
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it is one of the global damage tags on the map. i believe its flaming death(i know it doesnt sound like it but im pritty sure thats it).Fused wrote:That's the thing...I don't want to be invincible. I'm building a version in which the enemy count through the whole Legendary Campaign has been tripled, and I don't want invulnerability. I guess I can sacrifice the super jumping but I was really hoping for a solution that would let me have my cake and eat it too.
Haha.
once i get home i'll take a look for the fall timer. It might be under the globals but im not 100% sure.
edit: i checked it and in insolence it should be the values under damage in the matg tag.
edit: i checked it and in insolence it should be the values under damage in the matg tag.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
Ok, I found it. Should I make it a high or low number? I made each of them 99 and it didn't seem to have an effect. Still died every time. Should I set these to zero? Thanks.turk644 wrote:once i get home i'll take a look for the fall timer. It might be under the globals but im not 100% sure.
edit: i checked it and in insolence it should be the values under damage in the matg tag.