What makes a map sl compatible?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
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WaywornMmmmm




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What makes a map sl compatible?

Post by WaywornMmmmm »

Ok for a mod that I might make, i need to know what makes a map systemlink compatible. If my guess is right (that it means nothing can be added to maps) i have a few more questions. If models are injected, is it still systemlink compatible, and if there is active scenery, can players without the mod see it? Please answer my questions somebody.
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Juniorman030790





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Post by Juniorman030790 »

You can import anything using insolence and it work in sys link BUT you have to shift the string table and hex it.

Injected models don't hurt anything.

People can't see active scenery unless they have the mod.
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WaywornMmmmm




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Post by WaywornMmmmm »

ok thanks, that helps me alot.
superaison





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Post by superaison »

anyone know what u gotta do to the string table?
Not allowed more then three lines in your Sig.
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