Mass Internalizer?

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
ckyfan2k





Posts: 87
Joined: Sun Jul 10, 2005 4:06 pm

Mass Internalizer?

Post by ckyfan2k »

hey guys i dont think any one has asked this yet is there an internalizer that can internalize all the bitmaps of a map at once (or at least more than one at a time)? Having to intenalize tons of bitmaps takes a while and gets pretty annoying. THANKSSSSSFAFGHAFHSGHS
EDIT: cmon you dont need to have one to answer me i just want to no if there is such a thing
Shalted




Eureka Translator

Posts: 565
Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
Contact:

Post by Shalted »

Heh, you want it to internalize >all< the bitmaps in a map, its possible, it would just bloat the map.
Awaiting connection...
ckyfan2k





Posts: 87
Joined: Sun Jul 10, 2005 4:06 pm

Post by ckyfan2k »

yea it would make the map huge. is there somthing to internalize all vehi, weap, etc. at the same time time?
Juniorman030790





Posts: 745
Joined: Mon Feb 14, 2005 1:09 pm
Contact:

Post by Juniorman030790 »

I don't care if i would bloat the map :D I just wish i didn't have to internalize all the lil bitmaps.

What if we dragged the BITM tag from Shared.map into a map. That would internalize all the bitmaps wouldn't it?
Image
Shalted




Eureka Translator

Posts: 565
Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
Contact:

Post by Shalted »

IMO, I don't think you'll find anyone to write a program to do this(actually there are two people who probably would... But you end up with a buggy, rushed and poorly made application), I would, but I have better things to do, like, making a list of things I'd rather do than programming(for you anyways)....

I would probably do it for money, heh, but I doubt anyone would to do it...
Awaiting connection...
modder4321





Posts: 118
Joined: Wed Mar 30, 2005 5:35 pm

Post by modder4321 »

acually i've been working on an app like this here and there. about 1/4 done and probaly wont be done for some time because as i said i work on it here and there.
User avatar
Aequitas




Socialist Artisan Miner Pi
Bloodhound Mad Hatter Enthraller Logistician
Eureka Critic Wave

Posts: 469
Joined: Thu Nov 11, 2004 10:07 pm

Post by Aequitas »

Shalted wrote:I would probably do it for money
Hehe, same here.. Donations via PayPal are welcome :p
TF6
Juniorman030790





Posts: 745
Joined: Mon Feb 14, 2005 1:09 pm
Contact:

Post by Juniorman030790 »

How much? :P
Image
Shalted




Eureka Translator

Posts: 565
Joined: Wed Nov 17, 2004 8:41 am
Location: Vancouver, BC This is where people put their modding team because they feel important.
Contact:

Post by Shalted »

Maybe if I get bored of writing libhalo2 I'll write a small "Mass Internalizer".

It would be fairly simple.
Program Opens a map and loads all the bitmap tags.
Loops through each one, checks if its extenal.
If it is Record(for each LOD that isn't nulled or the first LOD and null the rest)
The External Map, the offset the Bitmap is at, and the offset's to the bitmap's bitmap offset and size(The offset to the offset(s) will be invalidated when you add space to inject the bitmaps, so you'd just add the size of the new space you created to them :roll: ).
Once you've looped through all the bitmaps once, you'd have to add all bitmap's sizes together and add space to the end of the map's bitmaps, and read all the bitmaps from the external maps. Then loop through the bitmaps again, injecting the bitmaps, and relinking the data for each. Pretty simple...
Awaiting connection...
Post Reply